I just back and I attempted to attach the pumpkin model to the actor the abbarition and I found two problems :( (the picture I posted is a doodad raised up to head height to show what the end result would look like)
The Aberration appears to have no head attachment point, and I also forgot about the issue of WoW models attaching sideways so It would take a bit of know how in the data editor to turn it around the correct way.
Make a site ops actor of type explicit rotation. Make another of type offset. Use them somehow, don't quiet remember how (I do triggers, not data), to attach the lantern onto the origin/center whatever and at the height of the head/proper rotation. Though I understand I've given very little, probably none, helpful information in this post, it's going to look funny no matter what you do as long as the head doesn't have an attachment point. (If you follow my vague instructions, it's going to appear to be still and not moving back and forth with the neck. Also would probably mess up the main actor anyway.)
I'd choose not to post this but I've already typed it, so...
Ok well I added an attachment for his head. I couldn't get the pumpkin to open though... So I couldn't do anything. Otherwise I was gonna add the pumpkin to the model and portrait.
after testing it the aberration's back things that bump up are a bit spiky and blocky but it's nothing game breaking I think.
Hey guys, thanks Jack for the modified Aberration and joecab for the Pumpkin files.
But can either of you fix this? Seems like a 90 degree leftwards rotation (relative to the observer with the aberration facing him) and 90 degree downwards rotation. (If that makes any sense.)
Thanks again!
ATTACHMENTS
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Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
What Doc. is talking about is in actors, this might be one of those cases you add it through actors rather than triggers (Great tutorial here). Anyway I tried to fix the pumpkin earlier but it won't even let me import it into max or blender. I'll look and see if I can find a different model that'll work, though it may be sub par to what you currently have.
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I want to attach it to the head of the aberration. For the Halloween spirit.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
I have Just the model in mind, Let me see if I can grab one off of wow model viewer for ya.
Edit: Here ya go :D
You will have to set the scale to 2, the model was smaller that I thought it would be.
@joecab: Go
cool :)
I just back and I attempted to attach the pumpkin model to the actor the abbarition and I found two problems :( (the picture I posted is a doodad raised up to head height to show what the end result would look like)
The Aberration appears to have no head attachment point, and I also forgot about the issue of WoW models attaching sideways so It would take a bit of know how in the data editor to turn it around the correct way.
@joecab: Go
That's a shame, what can I do? Can any modeler adjust it?
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
@Vicboy: Go
I know! I know!
Make a site ops actor of type explicit rotation. Make another of type offset. Use them somehow, don't quiet remember how (I do triggers, not data), to attach the lantern onto the origin/center whatever and at the height of the head/proper rotation. Though I understand I've given very little, probably none, helpful information in this post, it's going to look funny no matter what you do as long as the head doesn't have an attachment point. (If you follow my vague instructions, it's going to appear to be still and not moving back and forth with the neck. Also would probably mess up the main actor anyway.)
I'd choose not to post this but I've already typed it, so...
Curse has a section for modelling. Maybe it has the stuff you are looking for: http://www.curse.com/assets/sc2/category/3d-models
Ok well I added an attachment for his head. I couldn't get the pumpkin to open though... So I couldn't do anything. Otherwise I was gonna add the pumpkin to the model and portrait.
after testing it the aberration's back things that bump up are a bit spiky and blocky but it's nothing game breaking I think.
@JacktheArcher: Go
What's that attachment you got there?
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
@Vicboy: Go
That's the aberration with a moving head attachment, so now at least you could attach the pumpkin in game to his head.
@JacktheArcher: Go
Awesome, thanks!
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
Hey guys, thanks Jack for the modified Aberration and joecab for the Pumpkin files.
But can either of you fix this? Seems like a 90 degree leftwards rotation (relative to the observer with the aberration facing him) and 90 degree downwards rotation. (If that makes any sense.)
Thanks again!
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
Looks like an attachment issue. You given the Model actor a SOp (Attachment) type SOp?
Made sure the Is Local flag is enabled on any SOp(Explicit Rotation) SOps?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Is that in Models? I didn't use Actors or Behaviors to attach it, just triggers.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
@Vicboy: Go
What Doc. is talking about is in actors, this might be one of those cases you add it through actors rather than triggers (Great tutorial here). Anyway I tried to fix the pumpkin earlier but it won't even let me import it into max or blender. I'll look and see if I can find a different model that'll work, though it may be sub par to what you currently have.