Great, it seems they are listening to community feedback even in small numbers now. Not many people testing PTR so I was afraid they wouldn't do that.
@TyaStarcraft: Go When they added the feature I published my mod to all servers, so it would have the same version across servers, then published the maps to all servers using Latest Version, and it works just fine.
@TyaStarcraft: Go When they added the feature I published my mod to all servers, so it would have the same version across servers, then published the maps to all servers using Latest Version, and it works just fine.
Did you not have to manually find your mod after switching servers, each and every time you updated the map (not the mod)?
Today's new PTR build introduced some useful changes for the editor.
1. 'Always Use Lastest Version' option can be used for all mods. (Before this patch it only works on your own mod) Good for GAx3.
2. You can assign a Default Observer ID for you mod/map in Game UI Data. (Good news for GameHeart)
3. Clan Decal reverted to the style of Blizzcon 2013 (3D floating)
Thanks for keeping us up to date Renee, pretty cool stuff!
Any other changes?
Does "Always Use Latest Version" actually work properly now?
Before, you had to import your mod as a dependency each and every time you switched regions to upload into a new one, making it a real pain to use.
Great, it seems they are listening to community feedback even in small numbers now. Not many people testing PTR so I was afraid they wouldn't do that.
@TyaStarcraft: Go When they added the feature I published my mod to all servers, so it would have the same version across servers, then published the maps to all servers using Latest Version, and it works just fine.
Did you not have to manually find your mod after switching servers, each and every time you updated the map (not the mod)?