Love this TD. You always have to come up with new strategies
I have a suggestion:
Players get bonuses when they scored the most damage. This is a nice perk but it already
shapes the outcome of the game too soon. Once you get it, it is of course more likely that you get it again,
and after couple of rounds you win inevitably. But the goal is to keep the game up and keep it intresting as long as possible.
So I would suggest to do it like Mario Kart, which is the exact opposite.
The players that are most behind get the bigger bonuses. That way you keep all players
on the same level and make it more challenging.
Hope you get what I mean.
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Im pretty sure SplitTD came first....
This "Random TD" seems to be ussing the same code that split TD uses to generate the random levels...... it does it exactly the same...
yeah, it looks suspicious. I probably stole my own code!!!
(I made both map, Random TD is split td 3, but I use new to get it more popular:D)
Oh dear...
Love this TD. You always have to come up with new strategies
I have a suggestion:
Players get bonuses when they scored the most damage. This is a nice perk but it already shapes the outcome of the game too soon. Once you get it, it is of course more likely that you get it again, and after couple of rounds you win inevitably. But the goal is to keep the game up and keep it intresting as long as possible.
So I would suggest to do it like Mario Kart, which is the exact opposite. The players that are most behind get the bigger bonuses. That way you keep all players on the same level and make it more challenging.
Hope you get what I mean.