They said it's a concern during blizzcon, but not something they're actively working on. It's on the priority list but not at the top. In fact it's at the bottom ;)
It's not a super big deal unless you're going for an RPG map.
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There have already aware and answered this question (both script size and map size) during blizzcon. You can check the transcript in the panel coverage. Bumping it is pointless and waste everyone's time
But considering the amount of time before HotS releases itself, they could be finishing on that priority list, which means that they could touch on the limit or do so in one of it's patches.
Its not like they CHOSE to restrict us to 256x256 maps and 2MB code size/heap and stack size. Those are technical limitations. Extending those is hard. Very hard. Most likely, theyll have to redesign the modules that need to be modified. Maps bigger than 256x256 might even require blizzard to adjust some file specs. And theres backwards compatibility and all that stuff you have to keep in mind. You can complain about it all you want, but unless blizzard run into those problems themselves, i think theyre very unlikely to do anything about them.
I'm pretty sure their code is well designed to accommodate a change such as bigger maps "easily".
A bigger issue for them may be the player hardware requirements. A 512x512 map implies 4 times the memory usage and probably a lot more processing to track everything going on. For such maps to be playable on most machines, they may need to further improve the engine or raise the SC2 minimum hardware specifications. So I think these limitations are probably much more political than technical.
Edit: Also, 256x256 seems plenty big enough to me. It's huge even for 8 player games. And if you are trying to design a RPG within SC2, the map will just never be big enough. That would require an engine able to load terrain in chunks rather than all of it, and the SC2 engine wasn't designed for that.
Go here and back me up (in the General forum, not Custom Map since Blizzard never reads that)
http://us.battle.net/sc2/en/forum/topic/3559015988?page=2
Or make your own thread. Also, script size limit for Dark Rev (mafia).
@EdwardSolomon: Go
?
I don't get it. They know that we have a problem with it and we know they can't do anything about it.
@EdwardSolomon: Go
They said it's a concern during blizzcon, but not something they're actively working on. It's on the priority list but not at the top. In fact it's at the bottom ;)
It's not a super big deal unless you're going for an RPG map.
There have already aware and answered this question (both script size and map size) during blizzcon. You can check the transcript in the panel coverage. Bumping it is pointless and waste everyone's time
@progammer: Go
Can you link the issue?
@EdwardSolomon: Go
http://www.sc2mapster.com/forums/general/general-chat/27626-blizzcon-2011-arcade-and-editor-improvements/#posts
QAs Section: One of the devs specifically mentioned DarkRevenent's Mafia
The 256x is not in this panel but it was acknowledged already a year ago.
But considering the amount of time before HotS releases itself, they could be finishing on that priority list, which means that they could touch on the limit or do so in one of it's patches.
@PFoxy: Go
It will never be high enough a priority unless we constantly complain about it, so I'd recommend making a thread once on a month.
I don't think this is accurate. If no one bumps this sort of topic and no one talks about it, Blizzard won't feel it's important enough to change.
Its not like they CHOSE to restrict us to 256x256 maps and 2MB code size/heap and stack size. Those are technical limitations. Extending those is hard. Very hard. Most likely, theyll have to redesign the modules that need to be modified. Maps bigger than 256x256 might even require blizzard to adjust some file specs. And theres backwards compatibility and all that stuff you have to keep in mind. You can complain about it all you want, but unless blizzard run into those problems themselves, i think theyre very unlikely to do anything about them.
I'm pretty sure their code is well designed to accommodate a change such as bigger maps "easily".
A bigger issue for them may be the player hardware requirements. A 512x512 map implies 4 times the memory usage and probably a lot more processing to track everything going on. For such maps to be playable on most machines, they may need to further improve the engine or raise the SC2 minimum hardware specifications. So I think these limitations are probably much more political than technical.
Edit: Also, 256x256 seems plenty big enough to me. It's huge even for 8 player games. And if you are trying to design a RPG within SC2, the map will just never be big enough. That would require an engine able to load terrain in chunks rather than all of it, and the SC2 engine wasn't designed for that.