Hey guyz. Did you miss me? I'm sorry for not being active on the SC2 community. I've been busy with university, so I'm not having time to make any new map.
I just wanna say that iCJug is now open-source and free! I mean, you can copy it, edit, and use the iCJug 1v1+Obs system on your own melee maps. The only thing I ask is that, if possible, let me know you're using it and also give me the credits for the system. :)
Here's the instructions to how to implement iCJug 1v1+Obs on your map:
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1. First, copy the icjug trigger folder to the new map.
2. Upload the 12 tga files to the map (adminStar.tga; blackStar.tga; icjugCamOff.tga; icjugCamOn.tga; IcJugMinimap.tga; iCJugMapNameLoadingScreen.tga; leaderboardOff.tga; leaderboardOn.tga; starDebates.tga; VIPStar.tga; zoomIconOff.tga; zoomIconOn.tga)
3. Set the map name to: iCJug Mapname
4. Set the map basic description to: 1v1 Mapname iCJug
5. Set the map extended description to: This version allows you to play many games in a row (with the same person or with the observers).
The winner stays playing (King of the Hill). [iCJug system developed by Rodrigo - [email protected]]
6. Set the help text on the loading screen to: <c val="6A8E6C"><c val="BFABA1">Latest UNN news: </c>Type here the news.
7. In Player Properties, set player 1-14 to User (Start location: random).
8. Leave just 1 game variant. Category: 1v1 Obs. Mode: KOTH. Description: 1v1+obs King of The Hill. Put every player on Team 1.
9. Set the loading screen background to iCJugMapNameLoadingScreen.tga (Image Scalling: Aspect Scaled. Loading Bar: Battle.net). Set the preview image to IcJugMinimap.tga.
10. On the triggers, you can play with the constant totalOfStartLocations (2, 3 or 4) to set how many starting locations the map have. I haven't implemented more than 4 starting locations. Set the starting locations on the constants below. If you don't want close spawn, set the ShakurasVerticalException to true.
11. You might want to localize for another idioms. It's up to you.
12. Test before publishing. You can also set yourself as an admin on the SetAdmins trigger.
it's a nice gesture. im sure people will make use of it.
if i wasn't already fed up with sc2 mapping i'd probably integrate this to SC2BW. ty regardless.
Hey guyz. Did you miss me? I'm sorry for not being active on the SC2 community. I've been busy with university, so I'm not having time to make any new map.
I just wanna say that iCJug is now open-source and free! I mean, you can copy it, edit, and use the iCJug 1v1+Obs system on your own melee maps. The only thing I ask is that, if possible, let me know you're using it and also give me the credits for the system. :)
Here's the instructions to how to implement iCJug 1v1+Obs on your map:
===========================
1. First, copy the icjug trigger folder to the new map.
2. Upload the 12 tga files to the map (adminStar.tga; blackStar.tga; icjugCamOff.tga; icjugCamOn.tga; IcJugMinimap.tga; iCJugMapNameLoadingScreen.tga; leaderboardOff.tga; leaderboardOn.tga; starDebates.tga; VIPStar.tga; zoomIconOff.tga; zoomIconOn.tga)
3. Set the map name to: iCJug Mapname
4. Set the map basic description to: 1v1 Mapname iCJug
5. Set the map extended description to: This version allows you to play many games in a row (with the same person or with the observers).
The winner stays playing (King of the Hill). [iCJug system developed by Rodrigo - [email protected]]
6. Set the help text on the loading screen to: <c val="6A8E6C"><c val="BFABA1">Latest UNN news: </c>Type here the news.
7. In Player Properties, set player 1-14 to User (Start location: random).
8. Leave just 1 game variant. Category: 1v1 Obs. Mode: KOTH. Description: 1v1+obs King of The Hill. Put every player on Team 1.
9. Set the loading screen background to iCJugMapNameLoadingScreen.tga (Image Scalling: Aspect Scaled. Loading Bar: Battle.net). Set the preview image to IcJugMinimap.tga.
10. On the triggers, you can play with the constant totalOfStartLocations (2, 3 or 4) to set how many starting locations the map have. I haven't implemented more than 4 starting locations. Set the starting locations on the constants below. If you don't want close spawn, set the ShakurasVerticalException to true.
11. You might want to localize for another idioms. It's up to you.
12. Test before publishing. You can also set yourself as an admin on the SetAdmins trigger.
iCJUG METALOPOLIS:
http://www.sc2mapster.com/media/attachments/21/152/iCJug_Metalopolis.SC2Map
Extra:
Loading Screen (PHOTOSHOP):
http://www.sc2mapster.com/media/attachments/21/151/iCJug_LOADING_SCREE_PHOTOSHOP.psd
TGA Files:
http://www.sc2mapster.com/media/attachments/21/153/iCJug_TGA_FILES.zip
Thank you.
If a free custom map wasn't free I'd be worried.
it's a nice gesture. im sure people will make use of it.
if i wasn't already fed up with sc2 mapping i'd probably integrate this to SC2BW. ty regardless.
That's how to make your maps popular, by the way.
Loading scree ftw.
On a more serious note, this was most likely a good move.
Thanks, I always wanted to know how you made some of the stuff in your maps :).
Let's hope you get popular over those other shitty systems.
I'm not talking about free to play, but free to copy, edit, and share. I know you're smart enough to figure that out.
You should do the same with your maps Mr. Mephs.
@RodrigoAlves: Go
He is doing the same, at least with Smashcraft, last I heard.
an API is abit different.
it lets people add/change some things. but keeps the core code secret.
which is fine too.
I modified my 1v1 Melee map Stranglehold Island for iCJug
http://www.sc2mapster.com/maps/stranglehold-island/files/4-icjug-stranglehold-island/