I've wondered: it says that if you make it available in-game, it increases publish size. Does that mean the it skips the screenshots in the publishing process if it's already been uploaded? Do players download the screenshots when they download the maps?
I'm a big fan of map size optimization, so I'm wondering if I could keep the 100kb publish size I'm currently achieving... and then add screenshots without affecting it.
Rollback Post to RevisionRollBack
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
The difference is on whether the players download assets after launching game instance, or before.
If you make it available in-game, you can use the screenshot as asset in triggers and such. Yes, in this case players download the screenshots when they launch a game instance ( not waiting in lobby )
If you make it *not* available in-game, players download the screenshots *before* they launch a game instance because bnet has to display the screenshots on map info. Overall upload size won't be much different, because even if bnet is hashing every screenshot for comparison you'd still have to upload the file via editor. However in this case *players* wouldn't have to d/l screenshots when they launch a game instance, because the screenshots are not going to be used in the actual game.
I've wondered: it says that if you make it available in-game, it increases publish size. Does that mean the it skips the screenshots in the publishing process if it's already been uploaded? Do players download the screenshots when they download the maps?
I'm a big fan of map size optimization, so I'm wondering if I could keep the 100kb publish size I'm currently achieving... and then add screenshots without affecting it.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
The difference is on whether the players download assets after launching game instance, or before.
If you make it available in-game, you can use the screenshot as asset in triggers and such. Yes, in this case players download the screenshots when they launch a game instance ( not waiting in lobby )
If you make it *not* available in-game, players download the screenshots *before* they launch a game instance because bnet has to display the screenshots on map info. Overall upload size won't be much different, because even if bnet is hashing every screenshot for comparison you'd still have to upload the file via editor. However in this case *players* wouldn't have to d/l screenshots when they launch a game instance, because the screenshots are not going to be used in the actual game.