Okay so everyone go try to make the coolest attachment unit you can, All models both stock, custom and hots allowed!! lets see who can do this best, this is my submission lol
That ship is from a map on battle.net, can't remember it's name, but something like "Star Battle". It is damn impressive to flyaround with and still be able to build on and stuff.
Okay so everyone go try to make the coolest attachment unit you can, All models both stock, custom and hots allowed!! lets see who can do this best, this is my submission lol
http://i.imgur.com/YvALz9v.jpg
I used to make units this way when I wasn't familiar with modelling.
@Eiviyn: Go
Is that an actual unit or terrain?
Unit that can move and be built upon as if it were terrain.
@Eiviyn: Go
Wow...That's damn impressive then. I first thought that was terrain and thought it was eh but an actual unit is damn impressive.
@Eiviyn: Go
Really impressive work, Eiviyn. Is that just a unit with a special footprint? I'd love to know how you accomplished that.
@MotiveMe: Go
It could be done with the Built on + field potentially and a large custom footprint.
@Taintedwisp: Go
Rofl did you get banned taintedwisp you racist. Reply, oh wait.. :P however that is impressive evilyn.
That ship is from a map on battle.net, can't remember it's name, but something like "Star Battle". It is damn impressive to flyaround with and still be able to build on and stuff.
@Sware: Go
I'm sure he will be back soon enough, what got him banned was far from the stupidest thing he has said to date.
Sorry, all I can do is terrain.
These ones are really old ones of mine, but I still find them clever and hilarious:
I know I'm a tad late posting this, but I saw this and couldn't help myself.
Now that's an attachment unit if I've ever seen one :)
lostazn?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@zeldarules28: Go
Yup, pity it was mostly static else it would have rocked.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I am interested in how you managed to do this as well. Are you willing to share the method used?