Was talking with some old DOTA buddies on vent tonight about competitive team maps on SC2.
honestly, they really don't exist.
throw out sotis, it's a clone of something else.
the concept of individual skill merging with team cooperation is actually a really complicated one. It's something that the MOBA genre does best (or so it has thus far) and it's something that is difficult to strike a balance. in other words, how do you make a map where teams can compete and show their teamwork but also where individual players can showcase their own skills?
looking at MOBA maps, the better team will succeed but where do players' individual skills directly influence the outcome of the game without taking account their teammates? DOTA achieves a large amount of this through laning, where a player's own skills have a massive impact on the outcome of a game; the player is directly responsible for how many last hits/denies they get, not their teammates. In addition, certain heroes themselves have high skill ceilings with various abilities (Pudge made vigoss a commonly known name back in the day) but ultimately the use of these abilities in a team setting is what has the greatest impact on the game.
Individual skill shining is very important to players. For example, as a competitive player, if I start playing a map like Hero Wars, I'm immediately turned off. Individual skill is marginal when I have such little control over how much money and experience I get, which are the two most important resources in AOS/MOBA maps. If I start playing an AoS with 15 units spawning each wave and huge battles going on everywhere, sure it looks cool and feels epic but it loses the sense of me feeling like I control how much I succeed by taking out the laning "skill" present in so many AoS maps. If that is taken out, it needs to be replaced with something else.
What are other possible gametypes that could come out of this powerful editor that not only allow two teams to compete, but also allow individual players to shine? What other ways can individual skill be demonstrated in MOBA maps?
Was talking with some old DOTA buddies on vent tonight about competitive team maps on SC2.
honestly, they really don't exist.
throw out sotis, it's a clone of something else.
the concept of individual skill merging with team cooperation is actually a really complicated one. It's something that the MOBA genre does best (or so it has thus far) and it's something that is difficult to strike a balance. in other words, how do you make a map where teams can compete and show their teamwork but also where individual players can showcase their own skills?
looking at MOBA maps, the better team will succeed but where do players' individual skills directly influence the outcome of the game without taking account their teammates? DOTA achieves a large amount of this through laning, where a player's own skills have a massive impact on the outcome of a game; the player is directly responsible for how many last hits/denies they get, not their teammates. In addition, certain heroes themselves have high skill ceilings with various abilities (Pudge made vigoss a commonly known name back in the day) but ultimately the use of these abilities in a team setting is what has the greatest impact on the game.
Individual skill shining is very important to players. For example, as a competitive player, if I start playing a map like Hero Wars, I'm immediately turned off. Individual skill is marginal when I have such little control over how much money and experience I get, which are the two most important resources in AOS/MOBA maps. If I start playing an AoS with 15 units spawning each wave and huge battles going on everywhere, sure it looks cool and feels epic but it loses the sense of me feeling like I control how much I succeed by taking out the laning "skill" present in so many AoS maps. If that is taken out, it needs to be replaced with something else.
What are other possible gametypes that could come out of this powerful editor that not only allow two teams to compete, but also allow individual players to shine? What other ways can individual skill be demonstrated in MOBA maps?
hello I can't think of any
we've been through this already with smashcraft :(
Besides Smashcraft what other maps on the list offer exactly what you were asking for in the post? Ignoring the fact popularity fucked it in the ass?