Please clarify, were you on team 1 or were you player 1? Teams are teams in lobby, player numbers are related to order players joined the lobby in. I highly recommend using the "Player on Team" in triggers instead of simple player numbers when needed (like for example when creating units for a player)
Player 1 =/= Player 1 on Team 1
Player 1 on Team 1 == First lobby slot
Ubdead wrote a really useful tutorial for game lobby stuff. but where he uses "heroes" u can use it to add player to player groups (teams). hope this helps
if I go to team 2 from team 1 in lobby, but I am on team 1 and my start location is at team 1. or my start location is at team 2 but I am on team 1. can't I go to team 2 from team 1 in lobby? what is wrong? I want the team, lobby, start location like Desert strike map. it is not selecting players or heros in lobby.
here imma take some screen shots for you and ill post em in a bit, its from a map i have. it has absolutly nothing to do with the actual teams u set in lobby. i make it so in lobby everyones on same team. i just realized my URL link didnt post, here it is again.
I want players move to team 1 or team 2 not selecting teams or players in lobby. if they select their teams in lobby, player 1 goes to the team of player 4,5 (player 1,2,3 = team 1 and player 4,5,6 = team2.) and my triggers will not work properly. it seems I don't need attributes and I lock everything.
if what youre worried about is youre triggers not working, you make it so each trigger refers to a player from the player group the variables make. this is the only way to do teams in lobbies, sorry. blame blizzard
player 1, player 2, player 3 must start in start location 1, start location 2, start location 3.
they must not start in start location 4, 5, 6.
and player 4,5,6 must start in start location 4,5,6.
and player can move to other team in lobby. there are 2 teams. but if a player moved to other team, he spawns in different team, different ally.
I'm fairly sure you can change the owner of a start location dynamically through triggers, although I have not tried. Is there any reason why you have to use start locations? Can you not use regular points, then use triggers to create a player's units at the proper point? Start locations, as I understand it, only cause problems unless you use them for a melee mod. I could be wrong though, someone correct me if I am. (I don't use them, and I don't make melee mods)
1-3 players start in region A.
4-6 players start in region B.
1-3 players must not start in region A.
why? because players in region A must fight against players in region B.
and they must teleport to the battle.
there are two teams in lobby. and I changed my team to team 2 but I was on team 1 in game. why?
Please clarify, were you on team 1 or were you player 1? Teams are teams in lobby, player numbers are related to order players joined the lobby in. I highly recommend using the "Player on Team" in triggers instead of simple player numbers when needed (like for example when creating units for a player)
Player 1 =/= Player 1 on Team 1
Player 1 on Team 1 == First lobby slot
^what TheAlmaity said
If you're the first person to join a game lobby, then you're "player 1", regardless of if you change teams.
@TheAlmaity: Go
sorry I dont know how to do that
Ubdead wrote a really useful tutorial for game lobby stuff. but where he uses "heroes" u can use it to add player to player groups (teams). hope this helps
@MangledMind: Go
if I go to team 2 from team 1 in lobby, but I am on team 1 and my start location is at team 1. or my start location is at team 2 but I am on team 1. can't I go to team 2 from team 1 in lobby? what is wrong? I want the team, lobby, start location like Desert strike map. it is not selecting players or heros in lobby.
here imma take some screen shots for you and ill post em in a bit, its from a map i have. it has absolutly nothing to do with the actual teams u set in lobby. i make it so in lobby everyones on same team. i just realized my URL link didnt post, here it is again.
http://www.sc2mapster.com/forums/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/
@MangledMind: Go
I don't want to use the attributes and select player in lobby..
using that same method though, u can make is so players select their team, not their hero.
@MangledMind: Go
I want players move to team 1 or team 2 not selecting teams or players in lobby. if they select their teams in lobby, player 1 goes to the team of player 4,5 (player 1,2,3 = team 1 and player 4,5,6 = team2.) and my triggers will not work properly. it seems I don't need attributes and I lock everything.
if what youre worried about is youre triggers not working, you make it so each trigger refers to a player from the player group the variables make. this is the only way to do teams in lobbies, sorry. blame blizzard
@MangledMind: Go
player 1, player 2, player 3 must start in start location 1, start location 2, start location 3. they must not start in start location 4, 5, 6. and player 4,5,6 must start in start location 4,5,6.
and player can move to other team in lobby. there are 2 teams. but if a player moved to other team, he spawns in different team, different ally.
@strhsxx: Go
I'm fairly sure you can change the owner of a start location dynamically through triggers, although I have not tried. Is there any reason why you have to use start locations? Can you not use regular points, then use triggers to create a player's units at the proper point? Start locations, as I understand it, only cause problems unless you use them for a melee mod. I could be wrong though, someone correct me if I am. (I don't use them, and I don't make melee mods)
Great to be back and part of the community again!
@TacoManStan: Go
1-3 players start in region A. 4-6 players start in region B. 1-3 players must not start in region A. why? because players in region A must fight against players in region B. and they must teleport to the battle.