It's pretty simple: do you need those new tilesets, models and doodads that HotS brings? I usually lose interest in my projects (or realize that they're stupid/impossible) before they leave the prototype stage, so I won't be getting the expansion anytime soon.
Edit: oh, are you talking about buying it, or just enabling it for your map? In that case I'd keep it WoL. There are bound to be people who won't buy it, so that means your map will have a bigger potential audience. ... Unles, again, you want those snazzy models :P
I dont have HOTS but when i do get it i plan on making a HOTS jungle map so that players will have the option of playing on both HOTS and WOL however the gameplay will be identical just have a different setting
Try to keep it in WoL. Change it to Hots if you really have to. I'm building my core mods on WoL and then if I need it, I will make mission maps based on Hots, to gain access to the new stuff.
It would be interesting to get a conversion rate (how many of WoL:ers have converted to Hots:ers). Anyone got sales statistics?
Don't have HOTS, but don't really play many custom games either. TBH the only reason I'd get HOTS for mapmaking is to use it for the physics. The assets I don't really need.
In my opinion, any player that doesn't buy HotS isn't likely to be active enough to draw in much of an audience toward your map. There are exceptions of course, but the reason they don't buy it usually has to do with a lack of interest.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am trying to figure out whether or not it would be better to keep my project WoL, or to change it to HoTS.
@Taintedwisp: Go I don't have it... yet.
It's pretty simple: do you need those new tilesets, models and doodads that HotS brings? I usually lose interest in my projects (or realize that they're stupid/impossible) before they leave the prototype stage, so I won't be getting the expansion anytime soon.
Edit: oh, are you talking about buying it, or just enabling it for your map? In that case I'd keep it WoL. There are bound to be people who won't buy it, so that means your map will have a bigger potential audience. ... Unles, again, you want those snazzy models :P
I dont have HOTS but when i do get it i plan on making a HOTS jungle map so that players will have the option of playing on both HOTS and WOL however the gameplay will be identical just have a different setting
Try to keep it in WoL. Change it to Hots if you really have to. I'm building my core mods on WoL and then if I need it, I will make mission maps based on Hots, to gain access to the new stuff.
It would be interesting to get a conversion rate (how many of WoL:ers have converted to Hots:ers). Anyone got sales statistics?
Don't have HOTS, but don't really play many custom games either. TBH the only reason I'd get HOTS for mapmaking is to use it for the physics. The assets I don't really need.
In my opinion, any player that doesn't buy HotS isn't likely to be active enough to draw in much of an audience toward your map. There are exceptions of course, but the reason they don't buy it usually has to do with a lack of interest.