Starting in 45 minutes from this post! (12:45 GMT - 5)
Tonight on Data Monday I will be covering something that I find incredibly important, and answering a question that pertains to every single person in this community, whether you are an experienced mapper who doesn't need any technical help, or a beginner that needs tons.
How Do I Make a Game in SC2?
This is a question that is not answered as easily as you might think. There are many things that you need to think of when making a game, especially if you intend on getting a game to page 1 of the popularity list. These are ideas and goals that professional game designers follow, and ones that you should live by when making your game.
Note that tonight's episode WILL NOT include the editor, AT ALL! This is because it is not necessary. I will be explaining the aspects, and you can ask questions about your game and I can link them back to the ideas I am covering.
How Do I Make My Game Popular?
Is that such an easy question to answer? As many of you know, it is not. It is a question that I have an answer for.
So tune in at 12:45 GMT - 5, or 45 minutes from this post!
Note that this is going to be a shorter session that usual, probably 15-45 minutes.
Welcome!
Starting in 45 minutes from this post! (12:45 GMT - 5)
Tonight on Data Monday I will be covering something that I find incredibly important, and answering a question that pertains to every single person in this community, whether you are an experienced mapper who doesn't need any technical help, or a beginner that needs tons.
How Do I Make a Game in SC2?
This is a question that is not answered as easily as you might think. There are many things that you need to think of when making a game, especially if you intend on getting a game to page 1 of the popularity list. These are ideas and goals that professional game designers follow, and ones that you should live by when making your game.
Note that tonight's episode WILL NOT include the editor, AT ALL! This is because it is not necessary. I will be explaining the aspects, and you can ask questions about your game and I can link them back to the ideas I am covering.
How Do I Make My Game Popular?
Is that such an easy question to answer? As many of you know, it is not. It is a question that I have an answer for.
So tune in at 12:45 GMT - 5, or 45 minutes from this post!
Note that this is going to be a shorter session that usual, probably 15-45 minutes.
Great to be back and part of the community again!
Also, next week I will be back in the editor. If you have anything you would like me to cover, please let me know.
Great to be back and part of the community again!
Bump, starting now!
Great to be back and part of the community again!