Sadly.... I can't say I'll never download a LAN enabled version for play with friends... I mean... first person shooters on BNET will suck so much worse than on LAN. I will, of course, buy 50 copies of the game, to quelch my guilt.
Yeah I mean it's happy news. Still It sucks that people who actually bought the game have to switch to another version when they want to play LAN, while pirating people will play it happily through LAN clients or w/e, laughing at our silly ladder
LAN might be a flavorless version of BNET, but LAN has some key advantages.
All the stuff has been discussed so much that I won't bother going over it again. I'm sure everyone knows it already.
But making a "Professional Edition" that'll probably cost more than the base original (I mean hey.. it's Professional!) is just weak.
That basically URGES legit Starcraft buyers to get a second, illegal version for playing on LAN parties. Especially because it sounds like this special edition might not even be available for public use.
But making a "Professional Edition" that'll probably cost more than the base original (I mean hey.. it's Professional!) is just weak.
I think there's some misunderstanding here. The professional edition isn't going to be for sale - it's going to be reserved for Blizzard-endorsed tournaments (like televised games in Korea) which will likely require the supervision of a Blizzard employee to operate.
Maybe it will eventually be pirated. But you guys have to realize, removing LAN support isn't about stopping individual piracy, it's almost entirely about internet cafes, especially in Korea. A lot of those places have pirated versions of SC1 installed on 30 or 40 computers. Even if the LAN version is pirated a year or six months from now, in the meantime those places will have had to purchase legit copies.
Blizzard isn't stupid and this isn't a decision made entirely by clueless corporate types who think they can stop piracy. I don't think they really give a shit if the tournament edition is eventually leaked and used by individuals to play LAN with their friends. The important thing is delaying it long enough to capture sales from people who can't wait for a pirated version to come out sometime in the indefinite future.
The important thing is delaying it long enough to capture sales from people who can't wait for a pirated version to come out sometime in the indefinite future.
I think you got it right there, when the professional version is pirated and start surfacing everywhere, Heart of the Swarm is released. It then start over again with Legacy of the Void
http://forums.battle.net/thread.html?topicId=25399622869&postId=254795749915#254795749915
http://www.sc2blog.com/2010/06/14/starcraft-ii-professional-edition-with-lan-support/
I believe these are trustworthy sources. Anyone got something to say?
That is all.
@progammer: Go
Sadly.... I can't say I'll never download a LAN enabled version for play with friends... I mean... first person shooters on BNET will suck so much worse than on LAN. I will, of course, buy 50 copies of the game, to quelch my guilt.
@SquarelyCircle: Go
Yeah I mean it's happy news. Still It sucks that people who actually bought the game have to switch to another version when they want to play LAN, while pirating people will play it happily through LAN clients or w/e, laughing at our silly ladder
@SquarelyCircle: Go
send me one of you 50 copies. plz. thanks. just email me the bnet acct code you buy it for. youre a real swell guy.
Garena using LAN was really crappy during Warcraft III, mainly because 90% of the games were DotA, while 6% of the games were Tags.
In other words, unless it's not Garena, LAN is a flavorless version of Battle.Net
I'm just saying this because of you guys talking about piracy.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
LAN might be a flavorless version of BNET, but LAN has some key advantages.
All the stuff has been discussed so much that I won't bother going over it again. I'm sure everyone knows it already.
But making a "Professional Edition" that'll probably cost more than the base original (I mean hey.. it's Professional!) is just weak.
That basically URGES legit Starcraft buyers to get a second, illegal version for playing on LAN parties. Especially because it sounds like this special edition might not even be available for public use.
I think there's some misunderstanding here. The professional edition isn't going to be for sale - it's going to be reserved for Blizzard-endorsed tournaments (like televised games in Korea) which will likely require the supervision of a Blizzard employee to operate.
Maybe it will eventually be pirated. But you guys have to realize, removing LAN support isn't about stopping individual piracy, it's almost entirely about internet cafes, especially in Korea. A lot of those places have pirated versions of SC1 installed on 30 or 40 computers. Even if the LAN version is pirated a year or six months from now, in the meantime those places will have had to purchase legit copies.
Blizzard isn't stupid and this isn't a decision made entirely by clueless corporate types who think they can stop piracy. I don't think they really give a shit if the tournament edition is eventually leaked and used by individuals to play LAN with their friends. The important thing is delaying it long enough to capture sales from people who can't wait for a pirated version to come out sometime in the indefinite future.
I think you got it right there, when the professional version is pirated and start surfacing everywhere, Heart of the Swarm is released. It then start over again with Legacy of the Void
Bleh. People should just buy the damn game =P.