Lets say i make a spell that requires almost 40 pieces of object data..
and i want to make this spell (6 levels) .. HOW ON EARTHHHHHHHHHHHHHHHHH can i do this in under 100 hours? JEsus christ.. its like 200 duplicated object data.......... to support 1 spell...............
Now please tell me there is a better way to support multi-level, (else i quit GE for good ) i dont have time for this, making 1 above average hero that levels to 18 and has 3 level 6 spells , and 1 ultimate of 3 levels takes Way too long to do, Blizzard went overboard with this editor in its complexity, actually its not even tat hard, its just extremely repetitive and overly annoying for even the simplest of things.
I can for-see alot of members abandoning there projects also, after burning out completely from 5 or 6 complex multi level heroes..
Lets say i make a spell that requires almost 40 pieces of object data..
and i want to make this spell (6 levels) .. HOW ON EARTHHHHHHHHHHHHHHHHH can i do this in under 100 hours? JEsus christ.. its like 200 duplicated object data.......... to support 1 spell...............
Now please tell me there is a better way to support multi-level, (else i quit GE for good ) i dont have time for this, making 1 above average hero that levels to 18 and has 3 level 6 spells , and 1 ultimate of 3 levels takes Way too long to do, Blizzard went overboard with this editor in its complexity, actually its not even tat hard, its just extremely repetitive and overly annoying for even the simplest of things.
I can for-see alot of members abandoning there projects also, after burning out completely from 5 or 6 complex multi level heroes..
BLizzard if u read this... do something!
I see this as God telling you to do something else than the stale level-based hero system. :D
Buuuuuuuuuuuuut... it seems you can do this muuch easier in xml. I never tried but you might as well.