Oh noes! Each different region counts towards your total storage size, right? That's too bad, but hey, it's still a nice feature to have. ^.^
nah, each region has it's own storage size, my problem is it takes me quite awhile to upload 125mb (abit under an hour?)
not to mention everytime i change a custom asset file i have to upload it, upload the data file, upload ALL the maps, to update that dependency.
i've been updating my mod today, half the day is gone and im still going.
nah, each region has it's own storage size, my problem is it takes me quite awhile to upload 125mb (abit under an hour?)
not to mention everytime i change a custom asset file i have to upload it, upload the data file, upload ALL the maps, to update that dependency.
i've been updating my mod today, half the day is gone and im still going.
Ill stick with, Fuck Europe, and sea hahahaah. Just NA :P nah I might upload mine one day to Sea, but dammit, Why couldnt they just make it so we could upload to multiple Regions at once?
SEA is a Ghost Town. I feel ya Maverck, I tried to upload my mod to SEA, 4 mod files plus maps, and I can only imagine how big your problem is... All my mods together are about 20Mb and each map around 2 ~ 3Mb.
And I believe nobody will play it on SEA, people who want to play arcade will simply log to EU or NA... I say forget SEA and live a happy life ;-)
Can't you just leave the other region there and only update the main region map ? You could then do all sort of changes and update on your main region and roll out update periodically of others.
At least you can change the region inside the editor without restarting it. :D
But an interface that makes publishing to every region easier would be awesome...
well the problem i had on the weekend was the texture for a unit was missing. i fixed it. saved everything, uploaded it to korean realm, perfect, all working. switched to EU, uploaded, checked, texture is still missing. what? but it worked on korea? why blizzard.
i dunno what im doing anymore so im probably doing something wrong, it's just soul crushing work haha.
publishing all these mods/maps on every realm is blaaaaaaaaaaaarrrrrrrrrrgggggggggggggghhhhhhhhhhhhhhhhhhhiwannakillmyself.
just venting, dont expect them to fix this since it wouldn't be easy. just blaaaaaaaaaaaaaaarghhhhhhh
Oh noes! Each different region counts towards your total storage size, right? That's too bad, but hey, it's still a nice feature to have. ^.^
nah, each region has it's own storage size, my problem is it takes me quite awhile to upload 125mb (abit under an hour?)
not to mention everytime i change a custom asset file i have to upload it, upload the data file, upload ALL the maps, to update that dependency.
i've been updating my mod today, half the day is gone and im still going.
Ill stick with, Fuck Europe, and sea hahahaah. Just NA :P nah I might upload mine one day to Sea, but dammit, Why couldnt they just make it so we could upload to multiple Regions at once?
Heh. At least there's no more 1-minute upload timeout anymore :P
SEA is a Ghost Town. I feel ya Maverck, I tried to upload my mod to SEA, 4 mod files plus maps, and I can only imagine how big your problem is... All my mods together are about 20Mb and each map around 2 ~ 3Mb.
And I believe nobody will play it on SEA, people who want to play arcade will simply log to EU or NA... I say forget SEA and live a happy life ;-)
@zeldarules28: Go
That was the worst! Good for Comcast though. I pitched in the extra $20 a month to my parents so we could have better internet, just for that purpose.
Great to be back and part of the community again!
@SoulFilcher: Go
still have NA/EU/Korea/China that i want to publish SC2BW to. drives me nuts too when i update something and it doesn't go through :(
@maverck: Go
Can't you just leave the other region there and only update the main region map ? You could then do all sort of changes and update on your main region and roll out update periodically of others.
At least you can change the region inside the editor without restarting it. :D
But an interface that makes publishing to every region easier would be awesome...
Why bother adding it in other regions if people can just switch regions to play it?
@JacktheArcher: Go
It's too logical to do that.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@JacktheArcher: Go
SC2BW is pretty dependent on latency.... the lower the latency the better the experience.
@progammer: Go
well the problem i had on the weekend was the texture for a unit was missing. i fixed it. saved everything, uploaded it to korean realm, perfect, all working. switched to EU, uploaded, checked, texture is still missing. what? but it worked on korea? why blizzard.
i dunno what im doing anymore so im probably doing something wrong, it's just soul crushing work haha.
Guys is there an easy way to log with sc2 or the editor on the different servers?
For the editor I'm still editing the regkey but for the client I have 2 different installations for EU and NA.
Can I do it in a simple way?
http://www.sc2mapster.com/forums/general/general-chat/47972-global-play-publishing-available/?post=1
and then you change it in the editor.
You can delete one installation as you will only require one.
yay thanks :P