So I decided to go ahead and make the animations tinkerballa/iirdis or whatever the hell his name is wanted. Where it would play run animations and attack animations at the same time. He however failed to mention whether it needed to look believable, and didn't say I couldn't use an extra model, nor did he say I couldn't flip the model upside down.
Aye, you had to be in IRC yesterday to understand what this is supposed to be. Tinkerballa kept complaining/whining all day for animations showing an attack animation while playing a walk animation. So as you can see, the zealot on top of the zealots head is always playing the walk animation. Then, when the bottom zealot attacks, walaa, you have both animations playing simultaneously!
Don't misunderstand me, I fully realize how awful the combination looks, that was the whole point :)
So I decided to go ahead and make the animations tinkerballa/iirdis or whatever the hell his name is wanted. Where it would play run animations and attack animations at the same time. He however failed to mention whether it needed to look believable, and didn't say I couldn't use an extra model, nor did he say I couldn't flip the model upside down.
Enjoy :)
I.... have no idea what this thread is about.
So.... here's a zealot with a zealot on its head?
@Mozared: Go
You're misunderstanding what this is man. This is a zealot with an upside down zealot on his head. Make sense now?
Aye, you had to be in IRC yesterday to understand what this is supposed to be. Tinkerballa kept complaining/whining all day for animations showing an attack animation while playing a walk animation. So as you can see, the zealot on top of the zealots head is always playing the walk animation. Then, when the bottom zealot attacks, walaa, you have both animations playing simultaneously!
Don't misunderstand me, I fully realize how awful the combination looks, that was the whole point :)
That was.. amusing. Wonderfully done. He should be grateful :P
Or he could use this.