Just curious if anyone has figured out how to properly make new co-op maps for the arcade. Something that would allow 1+ players to choose a co-op commander and play a custom made map on the arcade. I've toyed with the maps and allied commanders mod a few times but I tend to get errors saying that functions are "not authorized".
Blizz probably uses a couple triggers reserved to them. Otherwise, on a general note, it would be possible to make a co-op map for sure, it's just alot of triggering and polishing.
Well they do have some templates, but those templates use some blizzard only actions. The main problem is the tech tree. I can't seem to find any usable actions to set up the tech trees for individual commanders. I suppose I could go through and set up each one myself using tech tree actions like allow/disallow unit, but that would be very tedious. I also can't seem to set commander level, even with the built in commander selection screen that is available. There's probably other problems that I haven't run into yet. So if anyone else has figured out all the nuances, it'd be nice. Or do we have to wait for bliz to allow us to use stuff... if ever.
" I suppose I could go through and set up each one myself using tech tree actions like allow/disallow unit, but that would be very tedious. "
thats what im going to be doing. 90% is decisions on the idea, 10% is the actual mapping.
Update: Each commander is going to have their own custom SCV, drone, probe, which will have their own custom CC, hatch or nexus. I will just copy and paste and copy and paste but then make tweaks to their tech tree. For example, I want the Raynor commander to build Raynor raider marines, the tech tree for that commander is going to be the same except, the Raynor Raider SCV can build a Raynor Barracks. If there is a unique unit that needs to be made, i create a custom building for that unit
Another idea I have is to run a trigger like this: if variable of the commander is true, then any terran marine unit controlled by that person will transform into a raynor raider marine.
What i'm going to need to learn - im not familiar with the saved data and EXP, id want players to get EXP and if they get enough, they can unlock more commanders. (yes i know its easy to exploit but its exploitation is not ground breaking)
This tedium is precisely what Blizzard did, all of this can be found in the AlliedCommanders dependency, they basically ported over the code for these various upgrades from all the campaigns, and added some trigger glue to make it work on game start, by checking the commander levels and what commander a player is.
Just curious if anyone has figured out how to properly make new co-op maps for the arcade. Something that would allow 1+ players to choose a co-op commander and play a custom made map on the arcade. I've toyed with the maps and allied commanders mod a few times but I tend to get errors saying that functions are "not authorized".
@MaskedImposter: Go
Blizz probably uses a couple triggers reserved to them. Otherwise, on a general note, it would be possible to make a co-op map for sure, it's just alot of triggering and polishing.
Working on projects:
Well they do have some templates, but those templates use some blizzard only actions. The main problem is the tech tree. I can't seem to find any usable actions to set up the tech trees for individual commanders. I suppose I could go through and set up each one myself using tech tree actions like allow/disallow unit, but that would be very tedious. I also can't seem to set commander level, even with the built in commander selection screen that is available. There's probably other problems that I haven't run into yet. So if anyone else has figured out all the nuances, it'd be nice. Or do we have to wait for bliz to allow us to use stuff... if ever.
thats what im going to be doing. 90% is decisions on the idea, 10% is the actual mapping.
Update: Each commander is going to have their own custom SCV, drone, probe, which will have their own custom CC, hatch or nexus. I will just copy and paste and copy and paste but then make tweaks to their tech tree. For example, I want the Raynor commander to build Raynor raider marines, the tech tree for that commander is going to be the same except, the Raynor Raider SCV can build a Raynor Barracks. If there is a unique unit that needs to be made, i create a custom building for that unit
Another idea I have is to run a trigger like this: if variable of the commander is true, then any terran marine unit controlled by that person will transform into a raynor raider marine.
What i'm going to need to learn - im not familiar with the saved data and EXP, id want players to get EXP and if they get enough, they can unlock more commanders. (yes i know its easy to exploit but its exploitation is not ground breaking)
@MaskedImposter: Go
This tedium is precisely what Blizzard did, all of this can be found in the AlliedCommanders dependency, they basically ported over the code for these various upgrades from all the campaigns, and added some trigger glue to make it work on game start, by checking the commander levels and what commander a player is.
@QueenGambit: Go
Just curious, are you planning on releasing yours as a mod for others to use?
@MaskedImposter: Go
I dunno yet, id have to finish 1 prototype map first.