- Game Setting "Enable Simple Command Card" is on by default, so all buttons in row 1 and 2 of unit command card would be hidden.
- "Enable Enemy Unit Selection" is off by default, so players can't select Enemy/Friend(non-shared control allys)'s units.
These would certainly break some maps.
If your map have these issues, you need to use a 2.0.4 new trigger action: "Override Player Option" to fix your map.
This action can override gameplay settings specified player(Only affect in its current game of course), so you can use it to turn on/off these game options.
The galaxy version of this action is "PlayerOptionOverride(int,string,string)", it's a hidden function so you can't find this function in Native.galaxy. I guess blizzard forgot to add it. You can still use this function to in galaxy though.
Plus: Even with "Simple Command Card" on, you can still force certain buttons to be displayed on row 1 and row 2- By set its "Hides For Simple Text" flag to "Disabled" in Button Editor.
I find useful for my maps to set this 2 too:
Player - Override Display Game Tooltips option for player (Picked player) to Enabled (even though its enabled by default)
Player - Override Show Alerts option for player (Picked player) to Enabled
Having an issue: Units loaded into a Bunker are removed from the Control Group they were in now, but unsure how to fix this (other than a trigger that fires when ability 'unload' is cast to then pick all units of triggering player and add to control group 1).
Those features just in the end are hindering players who don't bother to check out the options menu. It is like something what was bought over from Diablo III's design. Of course those same players would blame that map is broken due of that too.
Now with the new game options of Patch 2.0:
- Game Setting "Enable Simple Command Card" is on by default, so all buttons in row 1 and 2 of unit command card would be hidden.
- "Enable Enemy Unit Selection" is off by default, so players can't select Enemy/Friend(non-shared control allys)'s units.
These would certainly break some maps.
If your map have these issues, you need to use a 2.0.4 new trigger action: "Override Player Option" to fix your map.
This action can override gameplay settings specified player(Only affect in its current game of course), so you can use it to turn on/off these game options.
The galaxy version of this action is "PlayerOptionOverride(int,string,string)", it's a hidden function so you can't find this function in Native.galaxy. I guess blizzard forgot to add it. You can still use this function to in galaxy though.
Plus: Even with "Simple Command Card" on, you can still force certain buttons to be displayed on row 1 and row 2- By set its "Hides For Simple Text" flag to "Disabled" in Button Editor.
thanks, will use this.
I find useful for my maps to set this 2 too:
Player - Override Display Game Tooltips option for player (Picked player) to Enabled (even though its enabled by default)
Player - Override Show Alerts option for player (Picked player) to Enabled
Thanks. :)
Thanks, now we are again able to play)
thank you for this !
Wohoo! Thanks a lot!
What exactly is the problem with maps and such a command cart? Isn't there a feature in Options where you can untick this simple command cart..
This is so you can force players options while they are playing your map, Simple command card is a melee feature.
Thanks for the info!
Anoyne had problems with Color Formatting in text values not showing in game?
Having an issue: Units loaded into a Bunker are removed from the Control Group they were in now, but unsure how to fix this (other than a trigger that fires when ability 'unload' is cast to then pick all units of triggering player and add to control group 1).
Those features just in the end are hindering players who don't bother to check out the options menu. It is like something what was bought over from Diablo III's design. Of course those same players would blame that map is broken due of that too.