Hi guys, I opened my terrain editor once again and I noticed that when I lower the terrain with terrain deformers, all the ground units just float in the air while the shadow follows the terrain. Is there an actor event that could works? I don't want to use triggers because I will be obligated to put a region for each coordinates in the map. I must say, everything works well when I raise the terrain, but not when I lower it.
Is someone got the same problem? I put this thread here because I don't know where to put it. Thanks!
Edit : I just post an image of what I mean. You can see that the cursor doesn't follows the terrain too.
Maps have a base height in their original/updated pedigree, when u mess with it.. "rest is above my pay-grade to solve though sorry"
.. that is where i would start looking (map/options), also all units/actors are defined with individual heights, hence the correlation between unit/map is ever present and there is a superseding order applied to those (map before unit or reverse) which varies apparently (again i'm only on page 13 of the manuel).
i'd check my base height and raise it :)
i'd tick or untick the following option: all units use base height
Ok, I'm not sure that I have understand everything, but changing the base height is not an answer because I need to change the height many times during the game. So I can have a height of +2 now and have a height of -5 2 minutes later. I'll try to see of there's an event for every unit's height actor.
Now it's clear, thanks for your advice. It partially answers my question.
So I needed to do 2 things : 1. I uncheck the all units base height flag (It makes all ground units to follow the terrain with relative height) and 2. I just modified the fly movers in data tab (to prevent air units to 'dig' in high mountains or be very high in low mountains).
Hi guys, I opened my terrain editor once again and I noticed that when I lower the terrain with terrain deformers, all the ground units just float in the air while the shadow follows the terrain. Is there an actor event that could works? I don't want to use triggers because I will be obligated to put a region for each coordinates in the map. I must say, everything works well when I raise the terrain, but not when I lower it.
Is someone got the same problem? I put this thread here because I don't know where to put it. Thanks!
Edit : I just post an image of what I mean. You can see that the cursor doesn't follows the terrain too.
Maps have a base height in their original/updated pedigree, when u mess with it.. "rest is above my pay-grade to solve though sorry"
.. that is where i would start looking (map/options), also all units/actors are defined with individual heights, hence the correlation between unit/map is ever present and there is a superseding order applied to those (map before unit or reverse) which varies apparently (again i'm only on page 13 of the manuel).
i'd check my base height and raise it :)
i'd tick or untick the following option: all units use base height
good luck
Ok, I'm not sure that I have understand everything, but changing the base height is not an answer because I need to change the height many times during the game. So I can have a height of +2 now and have a height of -5 2 minutes later. I'll try to see of there's an event for every unit's height actor.
@tatatatate: Go
As mentioned previously, look for the "All Units Use Base Height" flag under Map > Map Options.
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@greythepirate: Go
Now it's clear, thanks for your advice. It partially answers my question.
So I needed to do 2 things : 1. I uncheck the all units base height flag (It makes all ground units to follow the terrain with relative height) and 2. I just modified the fly movers in data tab (to prevent air units to 'dig' in high mountains or be very high in low mountains).
Thanks guys!
It's been a long time but I've dealt with terrain deformers if you have any more questions.