So i am trying to use his whirl wind animation which is attack/walk/stand/spin in actor events. But here is the problem.. i get the animation to work correctly but for some reason its playing the whirlwind sound and it never stops. I have no actor events for a whirl wind sound.. It seems to be tied to the model,however i cant seem to find or disable it. How to stop the whirlwind sound from playing? Let me state again. I have no sound actor events triggering the whirl wind sound. Blademaster appears to do that automatically.. But it its never turned off. The sound just goes on and on and on despite my actor events that do stop the spinning successfully...
hey man thanks, it worked. I got rid of the events in the model field. Its kinda confusing why they would put the sounds in a model field and then use code words for the sound being played but anyway yea big thanks again!
So i am trying to use his whirl wind animation which is attack/walk/stand/spin in actor events. But here is the problem.. i get the animation to work correctly but for some reason its playing the whirlwind sound and it never stops. I have no actor events for a whirl wind sound.. It seems to be tied to the model,however i cant seem to find or disable it. How to stop the whirlwind sound from playing? Let me state again. I have no sound actor events triggering the whirl wind sound. Blademaster appears to do that automatically.. But it its never turned off. The sound just goes on and on and on despite my actor events that do stop the spinning successfully...
any help would be appreciated.
[EDIT : SOLVED THANKS TO RENEEE]
Go to the model sheet.
Find the blademaster
Find the 'event' field.
It's a model event, not a actor event.
hey man thanks, it worked. I got rid of the events in the model field. Its kinda confusing why they would put the sounds in a model field and then use code words for the sound being played but anyway yea big thanks again!