I was actually going to do a first person version of this at some point, as I felt the SC community needed a portal game. Glad to see someone made an awesome version! Any intentions on making it first person?
Does it work on every texture/kind of ground? Can you make it recognize textures/kind of ground to make it not work. (Not working is an important aspect of Portals :P)
If he has made such an advanced/amazing portal system already, I am sure that making portals not work on various textures shouldn't be a problem, if he chooses to do that ;)
To be fair, I think that might actually be impossible? I don't think there's any way for an ability to check the texture it's targeted at? And even if there is, how would you distinguish castable ground and non-castable ground in a place where there are 2 or 3 textures mixed all over the place? You could of course use regions or some other way to limit the locations portals can be fired upon, but I doubt it'd be possible by checking for specific textures.
Awesome 'engine' I must say.
Any plans of expanding a project around this ? Or you the type of person who enjoys doing research and creating new stuff ?
Yes and no. I don't think buildings can be prohobited from 'being build on certain textures' either. You can only prohibit them from building in certain areas by using pathing and such.
It's not impossible to make unpathable areas for the portals, I just don't think it's possible to base that technique on textures as I don't think there's a way for the game to check the texture on a specific spot.
lol why would I be amazed. Portal 1 was released ages ago and inspired to that I made something similar to your map in wc3 (it was AoS with portals and you could shoot missiles through them)....I know, we can only wonder where I get my ideas from.
Before polish. Stress test (there'd only ever be 1 up, so if my crappy computer can handle 3 at 46 fps, then success). Lacks proper animations, purely mechanics. Thought it looked funny.
Wow that's a horrible name. I definitely wouldn't call it that.
@Eiviyn: Go
I was actually going to do a first person version of this at some point, as I felt the SC community needed a portal game. Glad to see someone made an awesome version! Any intentions on making it first person?
Great to be back and part of the community again!
Main reason I watched it all the way through is the music =D Im glad it was there cause otherwise i wouldve missed the other cool spells
And as always, you manage to surprise me with how awesome stuff you make :)
Either way this map is great, it's so delicious and cool.
Does it work on every texture/kind of ground? Can you make it recognize textures/kind of ground to make it not work. (Not working is an important aspect of Portals :P)
@OutsiderXE: Go
If he has made such an advanced/amazing portal system already, I am sure that making portals not work on various textures shouldn't be a problem, if he chooses to do that ;)
Great to be back and part of the community again!
To be fair, I think that might actually be impossible? I don't think there's any way for an ability to check the texture it's targeted at? And even if there is, how would you distinguish castable ground and non-castable ground in a place where there are 2 or 3 textures mixed all over the place? You could of course use regions or some other way to limit the locations portals can be fired upon, but I doubt it'd be possible by checking for specific textures.
@Mozared: Go
What if the portals and such are buildings? Then the buildings can't be set on certain textures or ground right?
Damn. deleted my own post...
You're right. It could check for pathable/unpathable/regions/creep/etc.
I made my own portal spell for some wc3 maps and I used blight (creep).
@Eiviyn can you teleport unit by using the portals directly on them or do the units have to walk over those portals?
Actually, I WANT THAT MAP :D
@Eiviyn: Go
Awesome 'engine' I must say. Any plans of expanding a project around this ? Or you the type of person who enjoys doing research and creating new stuff ?
Nonetheless, great job !
@deleted_4934777: Go
Yes and no. I don't think buildings can be prohobited from 'being build on certain textures' either. You can only prohibit them from building in certain areas by using pathing and such.
It's not impossible to make unpathable areas for the portals, I just don't think it's possible to base that technique on textures as I don't think there's a way for the game to check the texture on a specific spot.
Do it, Eiviyn! Do it now.
Portal arena.
Add 13 more arcanist players to that map, a kills table and reach top 1 in the custom maps list :D.
Whoa...nice. That summonable projectile bouncer thing is even more impressive 0_o
Very VERY cool, I love portal 2. But would this be fun top down? Dunno. Regardless, nice work.
The fluffy projectile balls are insanely satisfying to use. The rest is just stuff to play with the fluffy balls.
lol why would I be amazed. Portal 1 was released ages ago and inspired to that I made something similar to your map in wc3 (it was AoS with portals and you could shoot missiles through them)....I know, we can only wonder where I get my ideas from.
It never really made a big hit -_-
@zenx1: Go
Yeah, goddamn artsy folks these days, all this shit has already been done before back when Nero started his Circus spectacles!
While I'm in attention-whore mode;
Before polish. Stress test (there'd only ever be 1 up, so if my crappy computer can handle 3 at 46 fps, then success). Lacks proper animations, purely mechanics. Thought it looked funny.
I hate beams.
AWESOME
Dammit Eiviyn, release a new map >.> Everything you do ends up bloody awesome