LotV: Aerial support from Spear of Aidun. But from what I can see there are no target management system.
My wish: "Female protoss breaking out of their patriarchal structures. Read up on womens rights to get inspiration. I think this could be a very interesting story which I doubt Blizzard would ever consider. You can have domestic violence, complicated relationships, females turning into dark templars to get rid of their problems... strong stuff, but on a small scale!"
LotV: Vorazun, the female dark templar. Still unclear if domestic abuse caused it though.
My wish: "I would like to see that maps have multiple layers and more complex background doodads. Right now you have planets and some stars. In one of the final maps in Hots you had those flying cars below. I would like to see some cloud-blankets and other form of nice doodads."
LotV: the falling platform in the terran world, a campaign map, where the player needs to save the platform before it crashes. I hope there will be more levels like this.
My wish: "Base movement is also very interesting. Perhaps the Mothership could be tweaked to warp buildings too? Then you could have similar maps to the firewall map in WoL. The limited radious would force the players to choose which buildings to keep. Most of the time the Nexus should be included, but towards the end perhaps the factory buildings would be more important."
LotV: one of the announced campaign maps contains a rectangular moving base-platform. What I had in mind was a bit less complex. There has been these arcade maps where you can build buildings directly on top of it. Will be interesting to see how they solved the engineering part of this level!
My wish: Coop-mini-campaigns with persistent tech trees and unit upgrades/levels. I worked on this in a project called HercMerc.
LotV: The Allied Commanders gameplay mode. There are the Herc units, but they are not related. It's a pity they have chosen a hero-based system rather then squad. Squad based leveling makes micro more important.
My wish: "Finally, the Carrier has always been my favorite unit. I would like to see a tech-tree that can make it super-overpowered ;)"
LotV: the spear of aidun. Also the carrier got the fixed attack target point which will be awsome.
I think the coop campaigns is what will make me buy the game this time around. After all, I made the mod because I liked that way of playing. What has come true from your wishlist(s)? I guess it's hard to tell before the game has been released though.
My wish: "Female protoss breaking out of their patriarchal structures. Read up on womens rights to get inspiration. I think this could be a very interesting story which I doubt Blizzard would ever consider. You can have domestic violence, complicated relationships, females turning into dark templars to get rid of their problems... strong stuff, but on a small scale!"
LotV: Vorazun, the female dark templar. Still unclear if domestic abuse caused it though.
Well, It's not like I want female protoss to be battered. It's just an interesting storyline that is usually not covered in these type of games. Here are some more wishes of mine that seems to come true:
Wish: "Clouds, on top of the map is such a thing. I know it's complicated because they cover the screen and prevent gameplay, but if you place them out nicely you could add a new visual layer to the map, together with the more living background you would have: distant background, close-by background, ground(3 cliff-levels), air and atmosphere.!"
LotV: The homeworld of aiur has nice clouds!
LotV: "So eventually this will have a lot of wind, layerd effects as it being ripped apart"
LotV: Height and depth in the map
LotV: Clouds
My wish: "Story wise, I would like to see lot's of Protoss mysticism and movement between the grand and the small. I Liked the "awakening of old artefacts" story of the Colossus. Also, getting some CGI about Protoss everyday life and living environments would be cool. Humans we can imagine and Zerg is just some bio-blobs lurking in their creep. Protoss however, they have culture and normal life (of some form). I would like to catch a glimpse of this. Protoss are some form of space-elfs, so I guess all they do is walk around in some serene way and squeeze holy chrystals, but something substantial would be nice. Their home-world lies in wrecks, but have they built any new cities and temples on the dark-templar world?"
LotV: Clouds + Protoss every-day life
LotV:
LotV:
My wish: "Overall, starvation should be heavy, so that the players has to build bases and survive on low funds. In HoTs you had Kerrigan's abilities covering you, but here you should have tech-tree instead."
LotV: limited resources
My wish: (Magnetic links) "Spotify Their first web-integrated solution made it possible to create a link inside the program. This url could be embedded into normal html. When clicked, the user ends up on a spotify.se/com page with a new link. When the user clicks this the Spotify client starts and immediately jumps into playing the song. This functionality has grown. Now you can play songs directly in the browser, and navigate through playlists and such."
Hots: Magnetic links. Ok this was an old one, but it got implemented after a while.
Better utilization of smoke effects: "For the developers of LotV (if they read this): I would really like to see more smoke-armor type of effects. I think that would be really cool: Zeratul has his smoke-jump effect. I have this daydream about physical armor that evaporates into smoke, to become a different type of armor/unit. A morph-effect in short. Smoke is an under-utilized effect form in sc2. " This suppose this will be satisified by the more intese environments with guns and such. But the morphing effects is still an open question. We'll see about the xel-naga...
In game graph rendering: if lines may be drawn in game, it will be possible to draw graphs and statistics, which can be a cool way of rendering stats in competitive games. The dialog system could not support this the last time I fiddled around in it. I had to resort to stretching sprites into areas.
My point of this rant is that Blizzard seems to listen to the community. Or at least we have similar opinions and ideas as me :D
Looking forward to LotV! And for those of you stuck in the infinite "polishing-rot": stay strong!
"A campaign about the struggle of a group of Protoss warriors who decide to leave the way of the Zealot and join the ranks of the Dark Templars. This brings up a lot of thoughts about identity and self."
"The collective against the individual"
"Even inside the Khala there must be conflicts. Perhaps not armed ones. But surely there must be conflicting priorities of some form."
"To rebuild their forces they need a lot of Kahdarian (?) chrystals. Perhaps you could make some kind of story about them trying to harvest and protect these resources."
LotV: The dark voice corrupts the Kahla so that they have to cut their hair thingies and join the dark templars. This inner conflict causes them to question their identity and the relationship between the collective and the individual. Also, in order to build up power they need to gather the chrystal resources.
The legacy of the void might come out this year and from what I can see it looks like several of my old wishes seems to be coming fulfilled!
I think the coop campaigns is what will make me buy the game this time around. After all, I made the mod because I liked that way of playing. What has come true from your wishlist(s)? I guess it's hard to tell before the game has been released though.
@Monkalizer: Go
My wish: "Female protoss breaking out of their patriarchal structures. Read up on womens rights to get inspiration. I think this could be a very interesting story which I doubt Blizzard would ever consider. You can have domestic violence, complicated relationships, females turning into dark templars to get rid of their problems... strong stuff, but on a small scale!" LotV: Vorazun, the female dark templar. Still unclear if domestic abuse caused it though.
Interesting Idea about domestic abuse !!!!
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Well, It's not like I want female protoss to be battered. It's just an interesting storyline that is usually not covered in these type of games. Here are some more wishes of mine that seems to come true:
What I'm still missing is:
My point of this rant is that Blizzard seems to listen to the community. Or at least we have similar opinions and ideas as me :D
Looking forward to LotV! And for those of you stuck in the infinite "polishing-rot": stay strong!
Some more stuff:
My suggestions for plot-ideas: