Humm the problem is that the killdoodad action actually works like an AoE kill spell.
So it tells all doodads in the region to die. But there's no way to insert a counter into this.
Also, doodads are actors. And actors are asynchronous. Doodads shouldn't be asynchronous, but they suffer from it's parent's asynch side effects. You can't gather a lot of information about them during run-time.
Well, in short: I don't know if that's possible. At least I know of no way.
It doesn't work really well, we made some experiment with it before :\ So whatever you wanna do with it is mostly not working. Blizz should refine the Doodad-Stuff a lot to make for example Terrain Phasing work better.
Thanks for the replies. I kinda knew there wasn't going to be a way, just needed to hear it. XD After watching the bioshock infinite demo I wanted to recreate telekinesis, but I guess that wont be happening any time soon!~ Probably just make it so certain things can be picked up or just throw a rock that you make from the ground. XD
Its not like you can telekinesis anything (even in a physics game). You're making that game, decide for yourself and make unit that use these rocks, surely will be better and u can do everything with it
Any way to do this? They have a killdoodad native... so I would think there would also be a detect doodad command some how?
Humm the problem is that the killdoodad action actually works like an AoE kill spell.
So it tells all doodads in the region to die. But there's no way to insert a counter into this.
Also, doodads are actors. And actors are asynchronous. Doodads shouldn't be asynchronous, but they suffer from it's parent's asynch side effects. You can't gather a lot of information about them during run-time.
Well, in short: I don't know if that's possible. At least I know of no way.
It doesn't work really well, we made some experiment with it before :\ So whatever you wanna do with it is mostly not working. Blizz should refine the Doodad-Stuff a lot to make for example Terrain Phasing work better.
@Skittles17: Go
I do Believe you Can DO a Get all actors in region and then loop through the actors names and determine what they are and count them.
Alot of things can be considered an actor though.
Also depending on what your doing with the doodad, it may make more sense to create a Unit that uses the doodad model.
Thanks for the replies. I kinda knew there wasn't going to be a way, just needed to hear it. XD After watching the bioshock infinite demo I wanted to recreate telekinesis, but I guess that wont be happening any time soon!~ Probably just make it so certain things can be picked up or just throw a rock that you make from the ground. XD
@Skittles17: Go
Its not like you can telekinesis anything (even in a physics game). You're making that game, decide for yourself and make unit that use these rocks, surely will be better and u can do everything with it
@progammer: Go
I'm totally confused what your second sentence said. XD
@Skittles17: Go
I mean handle the rocks as an unit, not a doodads because you will have more control over it. Make only the thing you can telekinesis as unit though
@progammer: Go
I can already see the headline of tomorrow's newspaper:
"Moderator digs out dead topic."
:D