In my custom map, the player's base and units can be teleported around (kinda).
When the match starts, I do the following:
Melee - Create (Race of player (Triggering player)) melee starting units for player 1 at selectedStartPosition
Melee - Set melee starting resources for all players
I need a way to undo these two commands, so that I can invoke them again, without worry of having two bases at the same start location.
Ideas?
Is there a way to kill off everything?
I've seen that before in custom... where all your stuff explodes.
Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Required: Worker, with at most Any Amount) and do (Actions)
Actions
Unit - Kill (Picked unit)
Now I just need to know how to kill bases / buildings. =\
I think it has to do with the filter... By default, everything is set to "allowed" ... but that doesnt' allow the destruction of everything using this method.
In my custom map, the player's base and units can be teleported around (kinda).
When the match starts, I do the following:
I need a way to undo these two commands, so that I can invoke them again, without worry of having two bases at the same start location.
Ideas?
Is there a way to kill off everything?
I've seen that before in custom... where all your stuff explodes.
@DerNalia: Go
I found out how to kill units:
Now I just need to know how to kill bases / buildings. =\
Strange. I'd expect this command to also kill all buildings.
Edit:
Yes, it also kills all buildings.
To change the starting resources you can use "Player - Modify Property":
@s3rius: Go
I think it has to do with the filter... By default, everything is set to "allowed" ... but that doesnt' allow the destruction of everything using this method.
@DerNalia: Go
So... this is how I ended up doing it. I wish there was a more condense way... =(
Why worker? Ground/Air units also mean workers.