I'm releasing a library I have been developing in my free time. It basically takes care of setting up your map to function as a FPS following the desired unit. This is still a work in progress, but it is definitely far enough along to be of some use to people. I have done some documentation that you will find in the library to try and explain how to utilize it. I will be working on creating functions that will appear in the GUI, but you can reference them with code for now.
I have uploaded the map file I have been using to test this and the library itself.
Refer to the link in my signature to view a video of an earlier version. You can test my map out on battle net by searching "Betrayal at New Gettysburg" to see online performance.
Additionally, I am looking for people to help me develop this so PM if you feel your qualified. :) Enjoy, and thank you SC2Mapster community for giving me the resources and Rrowland specifically for his tutorials.
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I'm releasing a library I have been developing in my free time. It basically takes care of setting up your map to function as a FPS following the desired unit. This is still a work in progress, but it is definitely far enough along to be of some use to people. I have done some documentation that you will find in the library to try and explain how to utilize it. I will be working on creating functions that will appear in the GUI, but you can reference them with code for now.
I have uploaded the map file I have been using to test this and the library itself.
http://www.sc2mapster.com/maps/red-engine-demo-fps-library/
Refer to the link in my signature to view a video of an earlier version. You can test my map out on battle net by searching "Betrayal at New Gettysburg" to see online performance.
Additionally, I am looking for people to help me develop this so PM if you feel your qualified. :) Enjoy, and thank you SC2Mapster community for giving me the resources and Rrowland specifically for his tutorials.