Is it possible to rotate text? Because when I set the dialog item rotation of text labels to something else, it doesn't work...
I've also tried hooking the dialog items to a panel and rotating the panel.
I want to avoid rotating the text as an image externally then importing it in.
libNtve_gf_SetDialogItemRotation(SomeDialogItem, Angle, PlayerGroup);
Is it possible to rotate text? Because when I set the dialog item rotation of text labels to something else, it doesn't work... I've also tried hooking the dialog items to a panel and rotating the panel.
I want to avoid rotating the text as an image externally then importing it in.
Any ideas?
Doesn't seem like it. I just tried with buttons, and I'm assuming since you can't get it working with labels theres no point in me trying it.
Damnit.
I want to feed in strings so I can't save rotate them as imported images... Its such a simple functionality to add... damnit.
It has to be something with the text label. Image labels can be rotated.
So trying buttons might not be such a bad idea.
No dice, buttons doesn't work either. :P
Curses.. :(