You could have a single model which lacks the stand animation that you swap out for the unit or have it playing a loop of the anination you want running
The easiest way would be to make it a unique unit with its own actor (copy the default) and do what you need to do there.
You can swap actors when you want the stand animation disabled.
If you want to do this often you may be able to set up an actor that replaces stand animations with a different one (on animation stand start, play walk or whatever) and attach it to the unit with a trigger.
As said above it may be possible to do at the model level but I'm not sure. I know stand and walk animations have their own special fields, but I'm not sure if you can pause it or whatever there. I've used it to swap stand and walk animations though so check those fields out.
Isn't the model attached to the actor? I need to use this once for every unit the game. They are used as displays, I didn't give a ton of information because it wont be helpful.
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How can I disable the stand animation on a SINGLE unit instance?
You could have a single model which lacks the stand animation that you swap out for the unit or have it playing a loop of the anination you want running
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Well the thing is I have 1 unit instance of almost every type that I am trying to rid of the stand animation. Is there another solution?
Why are you trying to disable it? You can't disable built in animations really.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@penguinwars: Go
What you doing this for? Context may help.
The easiest way would be to make it a unique unit with its own actor (copy the default) and do what you need to do there. You can swap actors when you want the stand animation disabled.
If you want to do this often you may be able to set up an actor that replaces stand animations with a different one (on animation stand start, play walk or whatever) and attach it to the unit with a trigger.
As said above it may be possible to do at the model level but I'm not sure. I know stand and walk animations have their own special fields, but I'm not sure if you can pause it or whatever there. I've used it to swap stand and walk animations though so check those fields out.
@Stompppp: Go
Isn't the model attached to the actor? I need to use this once for every unit the game. They are used as displays, I didn't give a ton of information because it wont be helpful.