The AI in a melee map is moving units around back to his base without attacking as they travel, they get shot without fighting back and bump into enemies and walk around to move back to base (basically getting slaughtered without fighting back).
Is it possible to make a simple change that will make all AI computer player's movements move-and-attack instead of the move-and-ignore?
The AI in a melee map is moving units around back to his base without attacking as they travel, they get shot without fighting back and bump into enemies and walk around to move back to base (basically getting slaughtered without fighting back).
Is it possible to make a simple change that will make all AI computer player's movements move-and-attack instead of the move-and-ignore?
@IceWendigo: Go
wtf.
Bump