Now i do not know if this issue is because im using the editor on a 64 bit system or not.. but no matter which method i use to duplicate a unit i run into the same problem.. the items i select to duplicate I.E actors models weapons, anything, causes the original unit and new unit to both have the original's and copy of each original.. this is very frustrating as i have completely started new maps of all kinds and no matter what it still does the same thing. does anyone know how to fix this or if it is fixable?
Can anyone please help me? has no one had this issue or has it?... i've tried completely reinstalling starcraft ive repaired.. nothing.. start out on a new file.. same thing happend.. when i go to duplicate a structure unit w/e.. it either doesnt duplicate what i selected or it will duplicate it and keep the original there as well... thus causing me to not be able to make anything custom... virtually making the duplicate function useless... please someone.. anyone... Help!
what's the error? the editor behaves correctly how you describe it.
think its more the lack of understanding the data editor.
if you wane find out how stuff are linked right click on the thing that should not be there and click on explain link.. that way you can see how the unit is linked. normally its true a weapon of some sorts or in the events.
If needed i can take a video of the actions, there are diffrent things that happen.. such as i select the unit "missile turret" used in alot of those "tower defense" games.. or even the photon cannon.. i select it, right click, hit duplicate and then select the items i want to duplicate and modify from the drop down tree then i hit ok. Upon hitting ok, things such as actors that i selected to make a copy of will have two versions I.E ( actor = Missile Turret & also included actor = Missile Turret Copy) instead of just giving me the copy it gives me the original actor along with the new one i elected to create. does that make sence?
yes.. you need to go to the events of each actor to solve stuff. like I said before: right click on the items that should not be there and do explain link. than go to the location the explain link said and make sure you change it to link to your copy.
the editor will not do everything for you because it can break complex spells. you can say its not user-friendly but I'm pretty sure that most of us like the current editor more than a user friendly one where you can't change a thing
Checked your video. It seems the fact that your editor fails to generate the word "copy" in the name of the new duplicate could be the reason of the problem. Have you checked their ID? Are they named Zergling and Zergling2, or are they both named Zergling?
No idea why this happens. Maybe you accidentally modified some core text data.
If this is the reason, try manually change the name and ID of the new duplicate. If this does not work, you may need to reinstall.
That video is after a complete reinstall of starcraft 2 all together. the name stays as zergling but the id is Zergling2 i have never touched the inner workings of the editor itself as far as i know.. the only thing i can think is that its just not built for 64 bit or there is an error in the 64 bit code.
IF I am not mistaken, this is because you didn't duplicate EVERYTHING.
EVERY SINGLE object is duplicated EXACTLY. So, all the objects you did NOT duplicate? Still are forced to being used because the ones you DID duplicate, are used by the ones you DID!
Does that make sense? It's like, you duping Unit X. Unit X uses assets A,B and C. You only Duped Asset C. Well, Asset C is linked to A and B, so when Asset C is duped and becomes Asset C+? It still has A and B linked under the Unit.
The easiest way to get around this is by duping everything in my opinion. I don't understand a lot about Data Edit either, but I understand you're confusion I ran into it a few times before I realized what it was. For a little reassurance, I have a 64bit system as well, so believe me, I don't think this is a bug.
k. i'm not even gone try help if you can't follow instructions..
You ever even tried to right click -> explain link?
edit.. nvm that question. ofc you didn't because else you where not asking the main question in the first place.
if you do this you would know that the default actor in your copy is created because of the ability to morph into a baneling. the morph has a cancel event that makes sure the unit transforms back into a zergling (original) if you cancel the baneling morph...
remove the baneling morph ability and problem solved. if you want to keep the baneling morph than you also need to duplicate the ability an make sure the links are correct.
SO REMEMBER TO USE "EXPLAIN LINK" IF YOU DON"T UNDERSTAND HOW A ACTOR,UNIT,SOUND,MODEL IS LINKED TO YOUR UNIT!!!!
yes i have gone to explain link and it shows me what it is and where it is, The problem is not that its wrong there or its linking things wrong though, the problem is that when i duplicate and select that actor so i can change it to my liking it creates said duplicate while also keeping the original and because it kept the original it is still dominant to the unit meaning even if i modify the copy it wont matter and if i modify the original it changes for the original zergling as well.
did you watch the video i posted? i didn't show me doing the explain link but i assure i have.
again its not an issue of the actor not doing its job. its the duplicate function..
As you can see in the video i did duplicate the main zergling actor also the attack but that was just incase my idea changed. also in the video as you can see when i duplicate alot of the originals that should have came with the duplicate are also missing. which i cannot explain either.
wait im going to make another video right now and show you the diffrences im talking about.. im really sorry this is such a hassle i dont think im being clear as to what my issue is.
done and dusted. 2 mins work. no problem. windows 7 64bit. No bug at all.
so no bug but a mistake in the actions you take.
edit:
also 1 big tip I can give in copying units:
first only copy the unit and the actor that controls the model and events. (no models, no sounds, no upgrades, no other actors except the basic one)
Make sure that the unit works by testing.
second go to the weapon tab and copy the weapon with all the effects and actors(except the missile unit)
(if there is a missile unit) now go to the unit tab and copy the missile + the actor that's with it.
(if there is a missile unit) go to the effects tab and search the launch missle effect and connect it to the missle unit (most bottom data point)
next go to the unit tab and add your custom weapon to the unit (look for the weapon data point)
and your done. the unit should work now. (this will work with 90% of all units)
remember this won't include the burrow skill (what requires to repeat every step but than with the burrowed unit and link them together with a ability and events)
i didnt bother making another video as i fear it wont be watched.. Thanks for the help man.. but you dont understand what im saying.. or showing you.. because the things your telling me are irrelevant to my problem.. but thank you again for trying to help.
some people say you can just copy the unit and the actor(but not the model) this might work but i haven't tried it
(copying the model makes the actor use 2 models at once hence the doubles)
for me i copy the unit and the model and make a new actor
don't copy the actor...make a new actor (based off of generic unit base if it is unit or structure) and then attach sound and death animation and others
make sure in art tab the actor uses the model you want as well
I watched your video, and it's not a bug at all. I will explain a few things first.
1. NAME != what the object is, the ID does. The name of something in the editor is just a text value that you can change however you please. So when you highlight the data and press F2 you can name it whatever you want. So just because it doesn't have "Copy" next to it means NOTHING.
2. Why are you duplicating other values like weapons and stuff, these won't link up automatically.
3. Just because the original actor is on top does not mean it's the main actor, it just means that the unit is going to use it. Basically if you make the Zergling morph into a Brutalisk the Brutalisk actor will show up.
Now if you want to make a video showing that when you send an actor message to the zergling 2 actor, that it's not being applied, then someone can walk you through this further.
But seeing how you don't seem to understand how actors work AT ALL. I suggest you go look up a tutorial on that first. Because in reality duplication is a crutch.
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Now i do not know if this issue is because im using the editor on a 64 bit system or not.. but no matter which method i use to duplicate a unit i run into the same problem.. the items i select to duplicate I.E actors models weapons, anything, causes the original unit and new unit to both have the original's and copy of each original.. this is very frustrating as i have completely started new maps of all kinds and no matter what it still does the same thing. does anyone know how to fix this or if it is fixable?
Can anyone please help me? has no one had this issue or has it?... i've tried completely reinstalling starcraft ive repaired.. nothing.. start out on a new file.. same thing happend.. when i go to duplicate a structure unit w/e.. it either doesnt duplicate what i selected or it will duplicate it and keep the original there as well... thus causing me to not be able to make anything custom... virtually making the duplicate function useless... please someone.. anyone... Help!
what's the error? the editor behaves correctly how you describe it.
think its more the lack of understanding the data editor. if you wane find out how stuff are linked right click on the thing that should not be there and click on explain link.. that way you can see how the unit is linked. normally its true a weapon of some sorts or in the events.
@Jackolas: Go
If needed i can take a video of the actions, there are diffrent things that happen.. such as i select the unit "missile turret" used in alot of those "tower defense" games.. or even the photon cannon.. i select it, right click, hit duplicate and then select the items i want to duplicate and modify from the drop down tree then i hit ok. Upon hitting ok, things such as actors that i selected to make a copy of will have two versions I.E ( actor = Missile Turret & also included actor = Missile Turret Copy) instead of just giving me the copy it gives me the original actor along with the new one i elected to create. does that make sence?
yes.. you need to go to the events of each actor to solve stuff. like I said before: right click on the items that should not be there and do explain link. than go to the location the explain link said and make sure you change it to link to your copy. the editor will not do everything for you because it can break complex spells. you can say its not user-friendly but I'm pretty sure that most of us like the current editor more than a user friendly one where you can't change a thing
@Jackolas: Go ok here's a video of what im talking about
Checked your video. It seems the fact that your editor fails to generate the word "copy" in the name of the new duplicate could be the reason of the problem. Have you checked their ID? Are they named Zergling and Zergling2, or are they both named Zergling?
No idea why this happens. Maybe you accidentally modified some core text data.
If this is the reason, try manually change the name and ID of the new duplicate. If this does not work, you may need to reinstall.
@Wakeman: Go
That video is after a complete reinstall of starcraft 2 all together. the name stays as zergling but the id is Zergling2 i have never touched the inner workings of the editor itself as far as i know.. the only thing i can think is that its just not built for 64 bit or there is an error in the 64 bit code.
@godofrndmobjcts: Go
IF I am not mistaken, this is because you didn't duplicate EVERYTHING. EVERY SINGLE object is duplicated EXACTLY. So, all the objects you did NOT duplicate? Still are forced to being used because the ones you DID duplicate, are used by the ones you DID! Does that make sense? It's like, you duping Unit X. Unit X uses assets A,B and C. You only Duped Asset C. Well, Asset C is linked to A and B, so when Asset C is duped and becomes Asset C+? It still has A and B linked under the Unit. The easiest way to get around this is by duping everything in my opinion. I don't understand a lot about Data Edit either, but I understand you're confusion I ran into it a few times before I realized what it was. For a little reassurance, I have a 64bit system as well, so believe me, I don't think this is a bug.
k. i'm not even gone try help if you can't follow instructions..
You ever even tried to right click -> explain link?
edit.. nvm that question. ofc you didn't because else you where not asking the main question in the first place.
if you do this you would know that the default actor in your copy is created because of the ability to morph into a baneling. the morph has a cancel event that makes sure the unit transforms back into a zergling (original) if you cancel the baneling morph...
remove the baneling morph ability and problem solved. if you want to keep the baneling morph than you also need to duplicate the ability an make sure the links are correct.
SO REMEMBER TO USE "EXPLAIN LINK" IF YOU DON"T UNDERSTAND HOW A ACTOR,UNIT,SOUND,MODEL IS LINKED TO YOUR UNIT!!!!
@Jackolas: Go
yes i have gone to explain link and it shows me what it is and where it is, The problem is not that its wrong there or its linking things wrong though, the problem is that when i duplicate and select that actor so i can change it to my liking it creates said duplicate while also keeping the original and because it kept the original it is still dominant to the unit meaning even if i modify the copy it wont matter and if i modify the original it changes for the original zergling as well.
did you watch the video i posted? i didn't show me doing the explain link but i assure i have.
again its not an issue of the actor not doing its job. its the duplicate function..
@Pimpmunkeh: Go
As you can see in the video i did duplicate the main zergling actor also the attack but that was just incase my idea changed. also in the video as you can see when i duplicate alot of the originals that should have came with the duplicate are also missing. which i cannot explain either.
don't tell me I need to make a video to explain this....
@Jackolas: Go
wait im going to make another video right now and show you the diffrences im talking about.. im really sorry this is such a hassle i dont think im being clear as to what my issue is.
done and dusted. 2 mins work. no problem. windows 7 64bit. No bug at all.
so no bug but a mistake in the actions you take.
edit:
also 1 big tip I can give in copying units:
remember this won't include the burrow skill (what requires to repeat every step but than with the burrowed unit and link them together with a ability and events)
@Jackolas: Go
i didnt bother making another video as i fear it wont be watched.. Thanks for the help man.. but you dont understand what im saying.. or showing you.. because the things your telling me are irrelevant to my problem.. but thank you again for trying to help.
some people say you can just copy the unit and the actor(but not the model) this might work but i haven't tried it (copying the model makes the actor use 2 models at once hence the doubles)
for me i copy the unit and the model and make a new actor don't copy the actor...make a new actor (based off of generic unit base if it is unit or structure) and then attach sound and death animation and others make sure in art tab the actor uses the model you want as well
I watched your video, and it's not a bug at all. I will explain a few things first.
1. NAME != what the object is, the ID does. The name of something in the editor is just a text value that you can change however you please. So when you highlight the data and press F2 you can name it whatever you want. So just because it doesn't have "Copy" next to it means NOTHING.
2. Why are you duplicating other values like weapons and stuff, these won't link up automatically.
3. Just because the original actor is on top does not mean it's the main actor, it just means that the unit is going to use it. Basically if you make the Zergling morph into a Brutalisk the Brutalisk actor will show up.
Now if you want to make a video showing that when you send an actor message to the zergling 2 actor, that it's not being applied, then someone can walk you through this further.
But seeing how you don't seem to understand how actors work AT ALL. I suggest you go look up a tutorial on that first. Because in reality duplication is a crutch.