im basically making a map/mod that is a remake of starcraft 1.
im using campaign dependencies obviously to get the campaign units and lurker etc.
now most of it works perfectly fine. however. i'm beginning to notice huge glaring issues with certain things
one being - Ultralisk Cavern.
adding the speed upgrade BACK to the ultra cavern seems to be impossible as it will never. ever. show up in game unless i put it in a weird slot and then theres a 50/50 chance that NOTHING will show up in the buildings command card. (looks fine in the editor. not ingame...)
another problem is the Siege Tank
it has 150hp in the campaign. in MP it has 160 hp.
i would like it to be 150hp for my mod.
in the editor it has in nice blue font "Life Maximum - 150"
in the game. it has 160hp.
now i can't seem to force this value. if i type 150 into the field again. the editor detects it as the default value and doesn't write it to XML. so it stays 160 ingame. i have even tried opening up my maps XML and manually adding in the strings to set it's HP to 150. yet still. ingame. it remains at 160.
on my factory tech lab addon. i have the 250mm cannon upgrade button which DOES NOT EXIST on it's command card. according to the editor.
tearing my hair out as to why. messing with the dependencies simply makes the editor crash.
does anyone have any ideas or dealt with this before?
Do you have any melee dependencies in there as well? I had a TON of trouble with this same thing. Try moving the campaign dependencies to the top of the list.
After a couple weeks of frustration, I managed to get things like 250mm cannons to work, but it took a lot of patience and starting over a few times.
thats my dependancy order
and yea. like i said. everythings working perfectly. but it seems stuff from the patch file is acting like it's hard coded and overwriting crap.
im basically making a map/mod that is a remake of starcraft 1. im using campaign dependencies obviously to get the campaign units and lurker etc.
now most of it works perfectly fine. however. i'm beginning to notice huge glaring issues with certain things one being - Ultralisk Cavern. adding the speed upgrade BACK to the ultra cavern seems to be impossible as it will never. ever. show up in game unless i put it in a weird slot and then theres a 50/50 chance that NOTHING will show up in the buildings command card. (looks fine in the editor. not ingame...)
another problem is the Siege Tank it has 150hp in the campaign. in MP it has 160 hp. i would like it to be 150hp for my mod. in the editor it has in nice blue font "Life Maximum - 150" in the game. it has 160hp. now i can't seem to force this value. if i type 150 into the field again. the editor detects it as the default value and doesn't write it to XML. so it stays 160 ingame. i have even tried opening up my maps XML and manually adding in the strings to set it's HP to 150. yet still. ingame. it remains at 160.
on my factory tech lab addon. i have the 250mm cannon upgrade button which DOES NOT EXIST on it's command card. according to the editor.
tearing my hair out as to why. messing with the dependencies simply makes the editor crash.
does anyone have any ideas or dealt with this before?
Do you have any melee dependencies in there as well? I had a TON of trouble with this same thing. Try moving the campaign dependencies to the top of the list.
After a couple weeks of frustration, I managed to get things like 250mm cannons to work, but it took a lot of patience and starting over a few times.
@dgh64: Go
campaign story campaign liberty libertymulti
thats my dependancy order and yea. like i said. everythings working perfectly. but it seems stuff from the patch file is acting like it's hard coded and overwriting crap.
@maverck: Go
Post your map and ill go in and try some fixes