This file shows that when the player leaves the game pressing the quit button, the game does not recognize that the player left the game.
See file attached. You need 2 people to test it. More info on the loading screen.
No one never receives the message "Trigger called!"
The way I use to solve this problem is having a trigger that is called every 10 seconds. The trigger picks all the players in game and checks if (picked player status == has left the game or is not playing). If the player is not playing, it will remove his name from the leaderboard and so on...
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This file shows that when the player leaves the game pressing the quit button, the game does not recognize that the player left the game. See file attached. You need 2 people to test it. More info on the loading screen.
No one never receives the message "Trigger called!"
@RodrigoAlves:
Yes. I believe this is to make sure you can't know when players leave. To annoy us.
@Vexal: Go
The way I use to solve this problem is having a trigger that is called every 10 seconds. The trigger picks all the players in game and checks if (picked player status == has left the game or is not playing). If the player is not playing, it will remove his name from the leaderboard and so on...