I've made several maps since SC2 came out using imported models with imported textures, and today I decided to start another one.
Suddenly, no matter what you do, no matter what order you import things in, no matter how many times you save or restart the program, imported models will no longer apply their textures to themselves.
All models, including models from previous maps who have worked in the past, have suddenly stopped applying their textures to themselves. Is anyone else having this problem?
I fear publishing updates to maps incase I break all my previously-working models. ._.
This problem is spanning across all my maps. I'm tempted to reinstall the galaxy editor.
I'm importing models from WoWmodelviewer. Its doing it with all models, no exceptions. :(
EDIT: Attached map + dependancies.
1)Download map, stick it somewhere you can find it. Do the same with the dependancies.
2)Open the map, delete the dependancies. Close the dependancy box.
3) Re-open the dependancy box, re-attach both dependancies. Close the dependancy box.
4) Save. Do this every time you open the map, because it will tell you the dependancies aren't loading every time you open the map.
Things that are still not working: All 4 Vry'kul, and the Protodrake. I managed to get the lamp posts and the banners working (somehow?) they just started working when I put them into a dependancy (although this had failed many times before).
The background for the loading screen is not functioning. This is held in dependancy 1, along with the banner and lamp post. Its texture, similar to the Vry'kul, simply does not function.
Also, if anyone wants to fix the axe attachment that is currently sticking out of the Vry'kul Battlemaiden, Mountaineer and Peakstalker's wrists, go for it. I'll do it myself if not, I haven't had time to really do the weapon as the glaring white models are a bigger issue (to me at least).
Thanks guys!
don't care, in game they will work, and if you reopen the editor you will se them correctly too. For me it hapenned 5-6 times, but always became correct :)
don't care, in game they will work, and if you reopen the editor you will se them correctly too. For me it hapenned 5-6 times, but always became correct :)
False! On all tests so far, none of the models have been textured. In addition, after being published several times, they still don't work in-game.
I've tried doing them through dependancies as well, but that didn't work. Interestingly, the map "couldn't create that model" for ALL my custom models when I used a dependancy, so I had to re-attach them to the original map.
I now have a dependancy for the models AND the actual models on the map, so the map can access the model from TWO different places and still can't seem to put the textures on the dang models.
I'll post the map in a second.
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I've made several maps since SC2 came out using imported models with imported textures, and today I decided to start another one.
Suddenly, no matter what you do, no matter what order you import things in, no matter how many times you save or restart the program, imported models will no longer apply their textures to themselves.
All models, including models from previous maps who have worked in the past, have suddenly stopped applying their textures to themselves. Is anyone else having this problem? I fear publishing updates to maps incase I break all my previously-working models. ._. This problem is spanning across all my maps. I'm tempted to reinstall the galaxy editor.
I'm importing models from WoWmodelviewer. Its doing it with all models, no exceptions. :(
EDIT: Attached map + dependancies.
1)Download map, stick it somewhere you can find it. Do the same with the dependancies.
2)Open the map, delete the dependancies. Close the dependancy box.
3) Re-open the dependancy box, re-attach both dependancies. Close the dependancy box.
4) Save. Do this every time you open the map, because it will tell you the dependancies aren't loading every time you open the map.
Things that are still not working: All 4 Vry'kul, and the Protodrake. I managed to get the lamp posts and the banners working (somehow?) they just started working when I put them into a dependancy (although this had failed many times before).
The background for the loading screen is not functioning. This is held in dependancy 1, along with the banner and lamp post. Its texture, similar to the Vry'kul, simply does not function.
Also, if anyone wants to fix the axe attachment that is currently sticking out of the Vry'kul Battlemaiden, Mountaineer and Peakstalker's wrists, go for it. I'll do it myself if not, I haven't had time to really do the weapon as the glaring white models are a bigger issue (to me at least). Thanks guys!
How mysterious...
Can you post the map or at least an example map that has your failed imported textures?
don't care, in game they will work, and if you reopen the editor you will se them correctly too. For me it hapenned 5-6 times, but always became correct :)
False! On all tests so far, none of the models have been textured. In addition, after being published several times, they still don't work in-game.
I've tried doing them through dependancies as well, but that didn't work. Interestingly, the map "couldn't create that model" for ALL my custom models when I used a dependancy, so I had to re-attach them to the original map.
I now have a dependancy for the models AND the actual models on the map, so the map can access the model from TWO different places and still can't seem to put the textures on the dang models.
I'll post the map in a second.