Just a heads up really. I have an example that may have ruined mine.
There 152 of these "trenches" stacked into that little pile. I delete them, and they reappear when I save/reload. I only placed three when I did this, but over time they seem to have grown.. exponentially. It's rather ridiculous that an actually virus is spreading in my map.
HELP
If you know how to get rid of them permanently, I'm all ears.
Always happened to me, but from now on when you startup the map and add campaign dependencies make sure they are in the top. For some reason that have fixed it for me.
You can also go to file -> dependencies -> move your campaign dependencies to the top with the button arrows, that SOMETIMES fixes it. (only had once when it didnt though)
Best thing I can come up with now is copying over the terrain - I'm not entirely sure, but I hope that doesn't automatically copy terrain objects along with it...
Start by making a new folder on your desktop.
Make a new map. Open your original buggy map in an MPQ editor that supports Starcraft's files. Extract everything in your buggy map to the folder you made. Open your new map in the MPQ editor. Delete everything in there except the internal files (it will tell you when you are trying to delete those). Drag and drop all the files in your new folder into the MPQ. Load the new map..
Buggy trenches gone.
I have not tested this fully, but it appears to work. Your working terrain objects (no trenches!), data, triggers, etc, are all copied.
I also had a problem with terrain objects and the above ways didn't work.
I placed 2 trenches in my map (in earlier stages to try it) and didn't remove them immediately. Later when trying to delete them I realized that the editor and game gets VERY laagy when the camera gets close to the position where I placed those 2 trenches... this got so worse I couldn't even open the terrain module anymore.
Then I looked in the xml terrain file and saw that my two trenches actually became 2508 trenches!!!! That was the explanation why it got so buggy, but I don't know how they made themselves become more (was it a daddy and a mommy trench?)
Anyways: I couldn't delete them in the xml file since the editor always told me the map file is corrupted.
Then I played around in the Data Module in the field TerrainObject and deleted the model and set the radius from 0 to 1. Suddenly I could open the terrain editor and these stupid objects seem to be gone. There was only one left which I could delete without any problems.
I had over 2000 of the following lines:
<cliffDoodad name="TerrainObjectTrenchDiagonal1" pos="51.000000 153.000000 0.000000 " rot="0"/>
all at the same position.... man, I can only repeat the first two words:
STAY AWAY FROM TERRAINOBJECTS AND DON'T USE THEM!
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====== Don't Use Them! ======
There 152 of these "trenches" stacked into that little pile. I delete them, and they reappear when I save/reload. I only placed three when I did this, but over time they seem to have grown.. exponentially. It's rather ridiculous that an actually virus is spreading in my map.
HELP
If you know how to get rid of them permanently, I'm all ears.
Open the map with an MPQ viewer and edit the 'Objects' file. Delete all terrain objects there.
From the screenshots, I'd say you defined the terrain objects incorrectly.
@caspersc: Go
I didn't define anything, they were premade campaign objects. I was looking at all of them listed and this happened.
Anyways, the mpq viewer worked, except the ground there is still funky. It automatically hides the terrain when I try to make cliffs there.
Did you find a fix, i also have these horrible things infesting my map. up to 250 :D
This had better be one of the Editor fixes in 1.1....
Bump. This needs attention. Can ANYONE figure out a way to fix this darn thing?
Always happened to me, but from now on when you startup the map and add campaign dependencies make sure they are in the top. For some reason that have fixed it for me.
You can also go to file -> dependencies -> move your campaign dependencies to the top with the button arrows, that SOMETIMES fixes it. (only had once when it didnt though)
@Victiln:
No such luck for me. This problem needs more exposure. Googling everything about it has produced no results. Doubtful Blizzard knows it yet...
Best thing I can come up with now is copying over the terrain - I'm not entirely sure, but I hope that doesn't automatically copy terrain objects along with it...
@Mozared:
Hang on, I think I found a real permanent fix... Let me make sure.
FIX FOUND.
Start by making a new folder on your desktop.
Make a new map. Open your original buggy map in an MPQ editor that supports Starcraft's files. Extract everything in your buggy map to the folder you made. Open your new map in the MPQ editor. Delete everything in there except the internal files (it will tell you when you are trying to delete those). Drag and drop all the files in your new folder into the MPQ. Load the new map..
Buggy trenches gone.
I have not tested this fully, but it appears to work. Your working terrain objects (no trenches!), data, triggers, etc, are all copied.
I also had a problem with terrain objects and the above ways didn't work.
I placed 2 trenches in my map (in earlier stages to try it) and didn't remove them immediately. Later when trying to delete them I realized that the editor and game gets VERY laagy when the camera gets close to the position where I placed those 2 trenches... this got so worse I couldn't even open the terrain module anymore.
Then I looked in the xml terrain file and saw that my two trenches actually became 2508 trenches!!!! That was the explanation why it got so buggy, but I don't know how they made themselves become more (was it a daddy and a mommy trench?)
Anyways: I couldn't delete them in the xml file since the editor always told me the map file is corrupted. Then I played around in the Data Module in the field TerrainObject and deleted the model and set the radius from 0 to 1. Suddenly I could open the terrain editor and these stupid objects seem to be gone. There was only one left which I could delete without any problems.
I had over 2000 of the following lines: <cliffDoodad name="TerrainObjectTrenchDiagonal1" pos="51.000000 153.000000 0.000000 " rot="0"/> all at the same position.... man, I can only repeat the first two words: STAY AWAY FROM TERRAINOBJECTS AND DON'T USE THEM!