Last night, the SC2 Editor seems to have stopped being able to load the map I've been working on for a year or two now. When I go to start up the Editor (I have it set to load that map first thing), or when I load a different map and switch to it, it gets as far as "Loading Actor Data", at which point it just stops. The elapsed loading time stops ticking up, and I wind up having to force Windows to close the program.
I tried my backup saves, but the first one gets the same problem, and apparently my backup saving hasn't been doing multiple saves like it should; backups 2 - 5 are months out of date.
Is there any way to recover my map? Or am I going to have to reconstruct it entirely? :(
I'm gonna have to leave soon, so I'm gonna leave you instructions on what to do either way.
If you save as .sc2map, you will have to get an MPQEditor and extract your files.
After that's done, you want to go into your newly extracted files.
Go into the folder Base.SC2Data
Go into the folder GameData
Look for abnormally sized files (They shouldn't be anymore than a few kb)
If you find anything abnormally sized, open that file using Notepad (I recommend Notepad+ +). Look to see anything fishy - everything should be nicely structured. Delete things as necessary. Make sure to save all these files properly into a folder, that way SC2 will pick it up. Try to open.
If you did not find anything abornmal - delete the ActorData.xml file in the GameData folder. Save, package, open. If it still fails to open, then you will have to delete the entire GameData folder.
I'm gonna have to leave soon, so I'm gonna leave you instructions on what to do either way.
If you save as .sc2map, you will have to get an MPQEditor and extract your files.
After that's done, you want to go into your newly extracted files.
Go into the folder Base.SC2Data
Go into the folder GameData
Look for abnormally sized files (They shouldn't be anymore than a few kb)
So, for example, ActorData.xml should not be 65 megabytes, then.
Quote:
If you find anything abnormally sized, open that file using Notepad (I recommend Notepad+ +). Look to see anything fishy - everything should be nicely structured. Delete things as necessary.
...wow. Okay, wasn't too hard to find what was wrong: line after line after line filled with nothing but "Invalid Link" over and over again. So much junk data that both Notepad and Wordpad couldn't handle it. Wound up having to open the file with OpenOffice, and there were literally over 9,000 pages of nothing but "Invalid ink". About 9,500, in fact, only 120 of which were left after I finally managed to delete the junk data.
Quote:
Make sure to save all these files properly into a folder, that way SC2 will pick it up. Try to open.
Success! The Editor opens the map, and the game can test-run that map.
However, when I try to go and save it as a single SC2Map file, I get the following error messages:
Do I need to fix anything because of this? I'm fine to just keep working with it in component form, but I'm not sure if whatever is causing this will produce other problems down the road. Like if I try to publish it, for example.
Edit: Okay, NOW it's telling me that it can't save the map file when I go to test it, so something is definitely wrong. :(
Last night, the SC2 Editor seems to have stopped being able to load the map I've been working on for a year or two now. When I go to start up the Editor (I have it set to load that map first thing), or when I load a different map and switch to it, it gets as far as "Loading Actor Data", at which point it just stops. The elapsed loading time stops ticking up, and I wind up having to force Windows to close the program.
I tried my backup saves, but the first one gets the same problem, and apparently my backup saving hasn't been doing multiple saves like it should; backups 2 - 5 are months out of date.
Is there any way to recover my map? Or am I going to have to reconstruct it entirely? :(
@JimStarluck: Go
Are you loading dependencies through battle.net, by any chance?
I don't think so. I have both the multiplayer and campaign dependencies, but those shouldn't require loading through Battle.net, should they?
@JimStarluck: Go
No. Do you save your files as .sc2map or .sc2components?
@Enexy: Go
I'm gonna have to leave soon, so I'm gonna leave you instructions on what to do either way.
If you find anything abnormally sized, open that file using Notepad (I recommend Notepad+ +). Look to see anything fishy - everything should be nicely structured. Delete things as necessary. Make sure to save all these files properly into a folder, that way SC2 will pick it up. Try to open.
If you did not find anything abornmal - delete the ActorData.xml file in the GameData folder. Save, package, open. If it still fails to open, then you will have to delete the entire GameData folder.
So, for example, ActorData.xml should not be 65 megabytes, then.
...wow. Okay, wasn't too hard to find what was wrong: line after line after line filled with nothing but "Invalid Link" over and over again. So much junk data that both Notepad and Wordpad couldn't handle it. Wound up having to open the file with OpenOffice, and there were literally over 9,000 pages of nothing but "Invalid ink". About 9,500, in fact, only 120 of which were left after I finally managed to delete the junk data.
Success! The Editor opens the map, and the game can test-run that map.
However, when I try to go and save it as a single SC2Map file, I get the following error messages:
Unable to compute archive checksum (An unexpected fatal error occurred.): C:\Users\James Starluck\Documents\Starcraft Map Project\Project One.SC2Map Unable to compute archive checksum (An unexpected fatal error occurred.): C:\Users\James Starluck\Documents\Starcraft Map Project\Project One.SC2Map Unable to save archive header (An unexpected fatal error occurred.): C:\Users\James Starluck\Documents\Starcraft Map Project\Project One.SC2Map
Do I need to fix anything because of this? I'm fine to just keep working with it in component form, but I'm not sure if whatever is causing this will produce other problems down the road. Like if I try to publish it, for example.
Edit: Okay, NOW it's telling me that it can't save the map file when I go to test it, so something is definitely wrong. :(