I think events are dodgy for rapid things.
I have an event that triggers when any unit uses an ability and it bugs out when a medic is healing, which is probably spamming the trigger.
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This is my trigger for anti-team kill:
Bug: - This trigger does not work fast enough for melee units. - Melee units will get 1 attack before they stop.
NOTE 1: this will work perfectly for range unit.
NOTE 2: I've no idea if it is my condition that went wrong. Because i don't know what "Unit" that event links to. But still..
@JeffQ: Go
I think events are dodgy for rapid things. I have an event that triggers when any unit uses an ability and it bugs out when a medic is healing, which is probably spamming the trigger.