Last night I was working on my new map. I modified my units and added a few triggers. However, when I tested the map using the test button at right upper corner, strange things happened. Sometimes the map ran like a melee map as if I haven't added any triggers at all (I had already deleted all the melee map trigger); sometimes the map had the triggers run correctly but my new units did not show up, or showed up as semi-modified version that didn't have the latest changes I had made.
Do anyone else encounter this strange problem? Is this related to the test map function of the editor and I need to open the map manually in game? Is it possible that I did not properly uninstalled the beta version of SC2 might cause this problem?
I failed to solve the problem by changing the priority of the dependencies. Though it might be similar problem as I found out that it is likely due to a bug encountered when I modify any pre-existing units. After I stopped modifying pre-existing units and duplicate them instead, it looks fine so far.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Last night I was working on my new map. I modified my units and added a few triggers. However, when I tested the map using the test button at right upper corner, strange things happened. Sometimes the map ran like a melee map as if I haven't added any triggers at all (I had already deleted all the melee map trigger); sometimes the map had the triggers run correctly but my new units did not show up, or showed up as semi-modified version that didn't have the latest changes I had made.
Do anyone else encounter this strange problem? Is this related to the test map function of the editor and I need to open the map manually in game? Is it possible that I did not properly uninstalled the beta version of SC2 might cause this problem?
@Wakeman: Go
I think this topic should help: http://forums.sc2mapster.com/mapping-utilities/editor-bugs-and-feedback/5275-possible-fix-for-campaign-dependency-bug/
Thanks!
Not sure if my map used any Liberty Campaign Dependencies but I'll give it a try!
I failed to solve the problem by changing the priority of the dependencies. Though it might be similar problem as I found out that it is likely due to a bug encountered when I modify any pre-existing units. After I stopped modifying pre-existing units and duplicate them instead, it looks fine so far.