I think I got the part with acceleration/decelerating down now. Now I've got a problem with something that might be more complicated:
If a ball rolls up a ramp diagonally it will eventually make a curve that looks something like this:
can you tell me what you got? because I am still having trouble with mine, I am trying ot get it to work like your, falls down cliffs ETC. but it doesn't, it just doesn't move, The zergling thing with the downhill speedup is cool, but not enough for the project me and my friends are working on.
As I've said, my trigger only has the acceleration/deceleration too. I haven't figured out a way yet to make it fall over cliffs and I was planning to ask that later here.You could add the reaper jump to every unit if it doesn't need to be realistic.
okay, you know the editor object 'physics sphere'? yeah, thats exactly what we are looking for, 100% but it does nothing UNTILL a thor touches it, then sudenly, it becomes a magnificent ball of spheritude that rolls down cliffs, acelerates, decelerates and arcs
Hm, doesn't work for me. Did you do anything else?
edit: I fixed it, I had my phsics deactivated. This sure is awesome!
Now I have to find a way to control it. Any Ideas?
I gave it movement speed and the move command, once it's been touched by a thor, it can't be selected, if you select it before, it doesn't move, just the selection cycle but not the model, I tried giving a zergling a copy of the field data, it did nothing, not even when touched by a thor, this is one heck of a deezy.
I did some research and I'm pretty sure that it's impossible to use the Blizzard physic engine.
Also, I think that we have to use movers to make the unit go over cliffs.
well, I guess the flying movers would be appropriet since the unit will go over cliffs and ll that goodness, but a flying unit wouldn't be necessary, right?
You can change the mover in the unit, if you take the colossus mover it's kind of gliding up and down cliffs, I wonder if this is optimizable trough triggers or even data.
And no, a flying unit is definitely not necessary.
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@AmidaZ: Go
oh, my mistake
@AmidaZ: Go
I'm not sure what your asking is possible your trigger should loop through each unit
if you want them all to move at once you may need multiple loops
@AmidaZ: Go
If you send me the map I can take a look at it. It looks like you've got some issues with your variables.
And you don't need it to select all at once, one by one will work. I have a physics engine in my map and that's how it works.
I think I got the part with acceleration/decelerating down now. Now I've got a problem with something that might be more complicated:
If a ball rolls up a ramp diagonally it will eventually make a curve that looks something like this:
How can I do this?
@AmidaZ: Go
can you tell me what you got? because I am still having trouble with mine, I am trying ot get it to work like your, falls down cliffs ETC. but it doesn't, it just doesn't move, The zergling thing with the downhill speedup is cool, but not enough for the project me and my friends are working on.
@PillowFort: Go
As I've said, my trigger only has the acceleration/deceleration too. I haven't figured out a way yet to make it fall over cliffs and I was planning to ask that later here.You could add the reaper jump to every unit if it doesn't need to be realistic.
@AmidaZ: Go
the thing is, it needs to be realistic :/
@AmidaZ: Go
okay, you know the editor object 'physics sphere'? yeah, thats exactly what we are looking for, 100% but it does nothing UNTILL a thor touches it, then sudenly, it becomes a magnificent ball of spheritude that rolls down cliffs, acelerates, decelerates and arcs
Hm, doesn't work for me. Did you do anything else? edit: I fixed it, I had my phsics deactivated. This sure is awesome!
Now I have to find a way to control it. Any Ideas?
@AmidaZ: Go
I gave it movement speed and the move command, once it's been touched by a thor, it can't be selected, if you select it before, it doesn't move, just the selection cycle but not the model, I tried giving a zergling a copy of the field data, it did nothing, not even when touched by a thor, this is one heck of a deezy.
it's called the ballpit XD
@PillowFort: Go
I did some research and I'm pretty sure that it's impossible to use the Blizzard physic engine.
Also, I think that we have to use movers to make the unit go over cliffs.
@AmidaZ: Go
well, I guess the flying movers would be appropriet since the unit will go over cliffs and ll that goodness, but a flying unit wouldn't be necessary, right?
@PillowFort: Go
You can change the mover in the unit, if you take the colossus mover it's kind of gliding up and down cliffs, I wonder if this is optimizable trough triggers or even data.
And no, a flying unit is definitely not necessary.