Okey, I want the camera to be above a point(a) and look at a different point(b)... How too?
btw, when I said above a point(a) I mean exactly above that point =P
I find its easiest placing cameras by adjusting the map editor's view to what I want the camera to be looking at/positioned then go to camera mode and create a camera (or if adjusting one then selecting the camera I want to adjust and 'set camera to current view' instead of creating a new one).
Still applies, just make a bunch of cameras at the positions you want and then use the camera based triggers to switch between then and adjust any tracking you're wanting to accomplish. If you're just trying to move the camera around to non-static locations then the 'pan camera' trigger mixed with setting up desired points/functions that pick points based on other things (like unit position etc) are the way to go. Believe me if you know where you want the camera to be, you can put it there with that trigger.
ED: Oh third person? So stuck to a unit? I actually don't know how to stick a camera to a unit, but I assume if you figure out how to stick it to a unit then you can offset that stuck point using functions that create points.
I found a action were I could configure the Angle of Attack which kinda solved it, but I will have to use some variables to calculate the correct angle.
Anyway, the problem is solved =)
Okey, I want the camera to be above a point(a) and look at a different point(b)... How too? btw, when I said above a point(a) I mean exactly above that point =P
create a camera. place it on the position you want rotate it to the direction you want it to point save current view to camera
apple pie cake :8)
I find its easiest placing cameras by adjusting the map editor's view to what I want the camera to be looking at/positioned then go to camera mode and create a camera (or if adjusting one then selecting the camera I want to adjust and 'set camera to current view' instead of creating a new one).
Maybe I wasn't clear enough with my question xD I am working on a camera system based on triggers.(it is supposed to be a third-person camera)
Still applies, just make a bunch of cameras at the positions you want and then use the camera based triggers to switch between then and adjust any tracking you're wanting to accomplish. If you're just trying to move the camera around to non-static locations then the 'pan camera' trigger mixed with setting up desired points/functions that pick points based on other things (like unit position etc) are the way to go. Believe me if you know where you want the camera to be, you can put it there with that trigger.
ED: Oh third person? So stuck to a unit? I actually don't know how to stick a camera to a unit, but I assume if you figure out how to stick it to a unit then you can offset that stuck point using functions that create points.
I found a action were I could configure the Angle of Attack which kinda solved it, but I will have to use some variables to calculate the correct angle. Anyway, the problem is solved =)