There's no supply stat option when i make a new upgrade for a unit.
The supply depot upgrade uses a behavior, which I'd rather not use. Unless there's a way to upgrade the modification stats on behaviors w/o stacking (I can't figure out this one either).
If you're doing it through triggers you could just make a new unit in the data editor that is completely identical to the original one except for the supply usage, than in the trigger have the new unit with the modified supply stat replace the old one where ever you want it to be replaced (like at the building it is trained for example).
There's going to be multiple levels for multiple units and creating many identical units will be a huge pain if I have to edit other stuff of those units. Is there another way?
Make multiple behaviors, one for each upgrade level, if there's a relatively small number.
If you need too many upgrade levels for this to be feasible make a trigger that detects the research ability being completed and adds the correct number of behavior stacks to every unit of that type owned by that player. It also needs to detect units being built and give them the correct number of stacks.
I do 90% of what I do through triggers so I'm not sure if there is a way to do it with the data editor or not... I don't use it a whole lot. But you could probably do it the way I said earlier with some clever use of variables and triggers to make the other stats you are going to change more automated, which would make it less of a pain. That being said, I am sure there probably is an easier way to do it, but I'm not sure how. Someone else will probably have better advice than me but if not than this is one way to work around it.
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There's no supply stat option when i make a new upgrade for a unit.
The supply depot upgrade uses a behavior, which I'd rather not use. Unless there's a way to upgrade the modification stats on behaviors w/o stacking (I can't figure out this one either).
@shamokee: Go
If you're doing it through triggers you could just make a new unit in the data editor that is completely identical to the original one except for the supply usage, than in the trigger have the new unit with the modified supply stat replace the old one where ever you want it to be replaced (like at the building it is trained for example).
There's going to be multiple levels for multiple units and creating many identical units will be a huge pain if I have to edit other stuff of those units. Is there another way?
Make multiple behaviors, one for each upgrade level, if there's a relatively small number.
If you need too many upgrade levels for this to be feasible make a trigger that detects the research ability being completed and adds the correct number of behavior stacks to every unit of that type owned by that player. It also needs to detect units being built and give them the correct number of stacks.
@shamokee: Go
I do 90% of what I do through triggers so I'm not sure if there is a way to do it with the data editor or not... I don't use it a whole lot. But you could probably do it the way I said earlier with some clever use of variables and triggers to make the other stats you are going to change more automated, which would make it less of a pain. That being said, I am sure there probably is an easier way to do it, but I'm not sure how. Someone else will probably have better advice than me but if not than this is one way to work around it.