I created a hero based off of the immortal. For those who don't know, the immortal's head is actually a turret. So I set it up and the turret works fine like normal UNTIL the hero dies. Once I revive the hero, the turret stays locked in a forward facing position. The turret actor, by default, is created with the event "Turret Enable, immortal". So how do I re-enable that turret? By the way, to revive the hero I am using the custom script "HeroRevive" (or something like that). Any advice?
I am not an expert with triggers, but it makes sense to me that you could add a line to your trigger that resets it when it meets a certain condition, that condition being the revive script.
I looked at that, but I dont think there is a trigger that deals with turrets. But I'll check again.
edit- nope, there are no triggers that deal with turrets except "add weapon with turret", and I tried that..It didnt work.. Anybody have ideas on how to fix this?
Yep, first thing I tried was adding that under Events. Didn't do anything. Tried visibility, destroying it, re-creating it, everything. Based on research throughout the forum I think it's a bug, but I was hoping someone would have an answer :(
It seems like if the unit is revived within 10 seconds the turret is still enabled, but if its death is longer than 30 seconds then it won't re-enable itself on revive and I can't find any trigger or action to have a turret enabled on revive.
I created a hero based off of the immortal. For those who don't know, the immortal's head is actually a turret. So I set it up and the turret works fine like normal UNTIL the hero dies. Once I revive the hero, the turret stays locked in a forward facing position. The turret actor, by default, is created with the event "Turret Enable, immortal". So how do I re-enable that turret? By the way, to revive the hero I am using the custom script "HeroRevive" (or something like that). Any advice?
I really need this fixed...anybody have advice?
Im getting kind of desperate... *sniffle* =] Seriosly anybody know if this can be fixed?
@zeldarules28: Go
I am not an expert with triggers, but it makes sense to me that you could add a line to your trigger that resets it when it meets a certain condition, that condition being the revive script.
@happy04:
I looked at that, but I dont think there is a trigger that deals with turrets. But I'll check again.
edit- nope, there are no triggers that deal with turrets except "add weapon with turret", and I tried that..It didnt work.. Anybody have ideas on how to fix this?
Bump... has anyone found a fix for this? Running into the same issue now.
Erm tried doing like units and have UnitRevive.(unitName)>Create under the turret actor events?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yep, first thing I tried was adding that under Events. Didn't do anything. Tried visibility, destroying it, re-creating it, everything. Based on research throughout the forum I think it's a bug, but I was hoping someone would have an answer :(
It seems like if the unit is revived within 10 seconds the turret is still enabled, but if its death is longer than 30 seconds then it won't re-enable itself on revive and I can't find any trigger or action to have a turret enabled on revive.
Tried using a Model Swap action to swap the model to an immortal or to another model and back?
Or tried having the turret being added/enabled by a Buff which the immortal has as a passive behaviour?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg