I'm trying to make it so a marine shoots out a seeker missile as his attack.
I figured out everything but getting the sound and the actual effect to go off. Currently, he shoots slow and the splash is setup, but no effect of the missile flying or the sound.
Field Raven - Seeker (Launch Missile)
AI - AI Notify Flags
Behavior - Transferred Behavior
Editor - Editor Categories Race:Terran
Editor - Editor Comment
Editor - Editor Description
Editor - Editor Name Seeker (Launch Missile)
Editor - Editor Prefix Raven -
Editor - Editor Suffix
Effect - Death Type Impact
Effect - Finish Effect
Effect - Flags Point Fallback, Validate Ability, Weapon
Effect - Impact Effect Raven - Seeker (Damage)
Effect - Launch Effect
Effect - Race
Effect - Response Flags
Effect - Retarget Filters
Effect - Retarget Range 0
Effect - Return Delay 0.0625
Effect - Transfer Count 0
Effect - Validators (HunterSeekerLaunchMissileTargetFilters (Unknown))
Effect - Visibility Snapshot
Movement - Mover Execute Jump 0
Movement - Mover Execute Pattern Stripe
Movement - Mover Execute Range 0
Movement - Mover Rolling Jump 0
Movement - Mover Rolling Pattern Stripe
Movement - Movers +
Movement - Return Movers +
Target - Impact Location + Target Unit
Target - Impact Offset (0,0)
Target - Impact Range 0
Target - Launch Location + Source Unit
Target - Launch Offset (0,0)
Target - Marker + 1:(Disabled|Disabled|Disabled|Disabled):(Disabled|Disabled|Disabled|Disabled):Effect/HunterSeekerLaunchMissile
Tech Tree - Tech Aliases
Unit - Ammo Life 0.0000
Unit - Ammo Unit Weapon - Seeker
Unit - Placeholder Unit
And I have no idea how to add a model to a unit... Also, what behavior would I add? The only one I could find was Raven-Seeker Missle Timeout and this doesn't sound right.
when you mean effect you mean the visual part?
All of the visual aspects of abilities and effect are done through actors, and i haven't dealt w/ sounds coming from abilities yet, but i would guess they are done through actors as well
The only actors I found for Hunter Seeker Missile was "HunterSeekerLaunchSound."
If you look under the raven unit, there is no actor for the missile and where I found that above was under the Hunter Seeker Missile was under the actual ability.
The only actors I found for Hunter Seeker Missile was "HunterSeekerLaunchSound."
If you look under the raven unit, there is no actor for the missile and where I found that above was under the Hunter Seeker Missile was under the actual ability.
So still stuck.
Really? Where did I find these?
Actor Name Source Actor Type Parent Doodad Type
HunterSeekerAttack (Unnamed) Liberty.SC2Mod Action GenericAttack Not Doodad
HunterSeekerAttackMissile (Unnamed) Liberty.SC2Mod Missile GenericAttackMissile Not Doodad
HunterSeekerFailDeath (Unnamed) Liberty.SC2Mod Model CActorModel Not Doodad
HunterSeekerHappySound (Unnamed) Liberty.SC2Mod Sound SoundOneShot Not Doodad
HunterSeekerLaunchSound (Unnamed) Liberty.SC2Mod Sound SoundOneShot Not Doodad
HunterSeekerRange (Unnamed) Liberty.SC2Mod Range RangeAbil (Unknown) Not Doodad
HunterSeekerTrackingBeam (Unnamed) Liberty.SC2Mod Beam (Simple) BeamSimpleAnimationStyleContinuous (Unknown) Not Doodad
Lol ya just searched again... Don't know how I missed those the 1st time. What's weird though is the ability and the unit don't use these actors...
I'm assuming the 1st one "HunterSeekerAttack (Unnamed) Liberty.SC2Mod Action GenericAttack Not Doodad" is what I need to add?
They do use those actors. It's just that these actors are not used in creation but when an non-birth/creation/morph event happens so data editor does not automatically duplicate them. Pretty much think "action"/"sound" as something you have to manually add.
I'm trying to make it so a marine shoots out a seeker missile as his attack.
I figured out everything but getting the sound and the actual effect to go off. Currently, he shoots slow and the splash is setup, but no effect of the missile flying or the sound.
Someone plz help!
You need to set up the behavior, model, and effect. If You need help doing this let me know.
This is how I have it setup:
Unit:
Effects:
And I have no idea how to add a model to a unit... Also, what behavior would I add? The only one I could find was Raven-Seeker Missle Timeout and this doesn't sound right.
What do I have setup wrong in the above code?
when you mean effect you mean the visual part?
All of the visual aspects of abilities and effect are done through actors, and i haven't dealt w/ sounds coming from abilities yet, but i would guess they are done through actors as well
The only actors I found for Hunter Seeker Missile was "HunterSeekerLaunchSound."
If you look under the raven unit, there is no actor for the missile and where I found that above was under the Hunter Seeker Missile was under the actual ability.
So still stuck.
Really? Where did I find these?
Actor Name Source Actor Type Parent Doodad Type
HunterSeekerAttack (Unnamed) Liberty.SC2Mod Action GenericAttack Not Doodad
HunterSeekerAttackMissile (Unnamed) Liberty.SC2Mod Missile GenericAttackMissile Not Doodad
HunterSeekerFailDeath (Unnamed) Liberty.SC2Mod Model CActorModel Not Doodad
HunterSeekerHappySound (Unnamed) Liberty.SC2Mod Sound SoundOneShot Not Doodad
HunterSeekerLaunchSound (Unnamed) Liberty.SC2Mod Sound SoundOneShot Not Doodad
HunterSeekerRange (Unnamed) Liberty.SC2Mod Range RangeAbil (Unknown) Not Doodad
HunterSeekerTrackingBeam (Unnamed) Liberty.SC2Mod Beam (Simple) BeamSimpleAnimationStyleContinuous (Unknown) Not Doodad
Lol ya just searched again... Don't know how I missed those the 1st time. What's weird though is the ability and the unit don't use these actors...
I'm assuming the 1st one "HunterSeekerAttack (Unnamed) Liberty.SC2Mod Action GenericAttack Not Doodad" is what I need to add?
They do use those actors. It's just that these actors are not used in creation but when an non-birth/creation/morph event happens so data editor does not automatically duplicate them. Pretty much think "action"/"sound" as something you have to manually add.
Ok, well how do you add those actors listed above to my unit?
@Zero0018: Go
duplicate the actors
go to events
Replace all the events that occurs with unit/ability with your one
Got it to work! Thanks :D