Is there a way where, for instance, I could be working on the triggers, or one set of data-objects, while a friend of mine works on another set of data objects - and then sends the data he made to me where I can import it into my version of the map?
I'm not sure what the scope of import/export features the editor has. Does anyone have experience with this?
Our team uses Ladik's MPQ Editor and CompareIt for this. You can extract files from a map using the MPQ editor, then (if necessary) use CompareIt to merge differences if the teammates involved have modified the same data set. If you ensure you modify different data sets, you won't need to use CompareIt often. For example, if one person modifies units, abilities, and effects while another does triggers and upgrades, you can extract the modified unit/ability/effect files from the first map and import them into the map containing the trigger/upgrade changes.
If you need to copy trigger changes over, the easiest way to do that is delete all triggers in the destination map, then copy-paste all the triggers from the source map, all in the galaxy editor. It only takes a few seconds and ensures the string data copies correctly.
If multiple teammates modify text-related information (names, descriptions, etc in the data editor or elsewhere) after copying over trigger changes you'll need to extract all the Strings and Hotkey files from both maps (in the map MPQ's Localized Data folder) and use CompareIt to merge the differences in the text files.
Also, note maps can only be open by one program at a time, GE or mpq editor.
I opened up Lost Temple and it added a new menu item to the editor called "Section" which looked like it had something to do with an integrated VCS. It seems to only be enabled when you open up certain Blizzard maps, though.
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Is there a way where, for instance, I could be working on the triggers, or one set of data-objects, while a friend of mine works on another set of data objects - and then sends the data he made to me where I can import it into my version of the map?
I'm not sure what the scope of import/export features the editor has. Does anyone have experience with this?
You want to both save the map as "components," then just copy/paste the file called "triggers" from one folder to the other.
I think you may also need to copy the one called game text or something, otherwise the triggers will show up with no names.
MPQ Editor
CompareIt
Our team uses Ladik's MPQ Editor and CompareIt for this. You can extract files from a map using the MPQ editor, then (if necessary) use CompareIt to merge differences if the teammates involved have modified the same data set. If you ensure you modify different data sets, you won't need to use CompareIt often. For example, if one person modifies units, abilities, and effects while another does triggers and upgrades, you can extract the modified unit/ability/effect files from the first map and import them into the map containing the trigger/upgrade changes.
If you need to copy trigger changes over, the easiest way to do that is delete all triggers in the destination map, then copy-paste all the triggers from the source map, all in the galaxy editor. It only takes a few seconds and ensures the string data copies correctly.
If multiple teammates modify text-related information (names, descriptions, etc in the data editor or elsewhere) after copying over trigger changes you'll need to extract all the Strings and Hotkey files from both maps (in the map MPQ's Localized Data folder) and use CompareIt to merge the differences in the text files.
Also, note maps can only be open by one program at a time, GE or mpq editor.
I opened up Lost Temple and it added a new menu item to the editor called "Section" which looked like it had something to do with an integrated VCS. It seems to only be enabled when you open up certain Blizzard maps, though.