In my current map im building I have created a unit that has this "Big Rocket" abillity. And what that ability does is launch a rocket to a target area I choose and do damage. The abillity do work the way I want except one thing and that is the explosion.
I have copied the "Nuke Explosion" actor and linked it to my rocket damage effect and when the rocket hits the nuke explosion appears as it should but I would like to scale down the explosion so it is smaller but I seem to not find where I change that..
I have tried to go into the "Actor: map+" in the "nuke explosion actor" and clicked "none" and choosed "art" because there is the explosion model and under that there is scale values but they seem to not work. Whatever number I put there seem to not change the size of the explosion.
Is there anyone who knows where I should look?
Edit: Problem solved!
I found scale values on the actual model for the nuke.
So I duplicated the nuke model and linked it to the actor and changed the scale values on the model. :)
Try the Models data type, copy that of the nuke and adjust the scale there. Else Make a Model type actor be created on impact like the siege tank weapon.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hello everyone!
In my current map im building I have created a unit that has this "Big Rocket" abillity. And what that ability does is launch a rocket to a target area I choose and do damage. The abillity do work the way I want except one thing and that is the explosion.
I have copied the "Nuke Explosion" actor and linked it to my rocket damage effect and when the rocket hits the nuke explosion appears as it should but I would like to scale down the explosion so it is smaller but I seem to not find where I change that..
I have tried to go into the "Actor: map+" in the "nuke explosion actor" and clicked "none" and choosed "art" because there is the explosion model and under that there is scale values but they seem to not work. Whatever number I put there seem to not change the size of the explosion.
Is there anyone who knows where I should look?
Edit: Problem solved!
I found scale values on the actual model for the nuke. So I duplicated the nuke model and linked it to the actor and changed the scale values on the model. :)
Try the Models data type, copy that of the nuke and adjust the scale there. Else Make a Model type actor be created on impact like the siege tank weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I just solved the problem as you posted your help but thank you anyway for you help Dr.SuperEvil!