Hi, I'm using the exact same ability but on the Leviathan. I don't have OPs problems but the drop pods spawn a Leviathan and I have no idea why. I didn't add that to them.
So the Leviathan casts drop pods, it consumes energy and goes on cooldown, all the snazzy effects happen, and all the other correct units spawn, but it also spawns a Leviathan for some reason.
Hi, I'm using the exact same ability but on the Leviathan. I don't have OPs problems but the drop pods spawn a Leviathan and I have no idea why. I didn't add that to them.
So the Leviathan casts drop pods, it consumes energy and goes on cooldown, all the snazzy effects happen, and all the other correct units spawn, but it also spawns a Leviathan for some reason.
Check the Create Unit effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yep, I did. Legitimately cannot find what is wrong. You might need to take a look at the file.
Try swapping the create unit effect for that of the mule and see if that works.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ah, figured it out. Initial Placement needed a unit and it didn't have one. I thought the spawn effect was good enough.