I've created a custom worker model and custom resource models (one for stone and one for lumber). Now I want my worker to play different harvest animations for stone and lumber. Is there a way to do this (at least a work-around, maybe)?
You would have to use a validator based detection system with an enumerate area validator that looks at the unit type infront of the harvester that a validate unit term uses for the actors. You then have it play the animations when it starts harvesting (like normal workers) but the terms prevent the others from working.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi,
I've created a custom worker model and custom resource models (one for stone and one for lumber). Now I want my worker to play different harvest animations for stone and lumber. Is there a way to do this (at least a work-around, maybe)?
Does the model have different usable animations?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes, of course. It is my own model, after all ;)
You would have to use a validator based detection system with an enumerate area validator that looks at the unit type infront of the harvester that a validate unit term uses for the actors. You then have it play the animations when it starts harvesting (like normal workers) but the terms prevent the others from working.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg