To make an actor just create one from scratch. Set the model and then set the events one at a time if you need setting it to do what you want. If it is an attachment or created by a funky means then the hosting fields will be of interest. Use the xml view and the find window to look for ingame examples from the campaign mods.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
To make an actor just create one from scratch. Set the model and then set the events one at a time if you need setting it to do what you want. If it is an attachment or created by a funky means then the hosting fields will be of interest. Use the xml view and the find window to look for ingame examples from the campaign mods.
Okay, I'll do that and see what I can find. Earlier on I deleted the missile actor, tested the attack, and the error message went away (obviously). Of course, there was no model displayed because there was no actor. So I re-made a new actor, and before even changing any values or events, I tested the attack. The exact same error re-occurred... I find that very odd, considering the actor was linked only by name and had default events/values.
Edit: FINALLY IT IS FIXED. I don't know why I didn't see these glaring errors before, maybe I just needed to take a few days away from GE like I did, but here are the things I fixed.
1) There were only 2 models being used, a launch and an impact model. There was no missileFX model. Don't ask me how it was working at all. I made a missileFX model for the missile actor.
2) (probably the real problem) In the action actor's impact physics, I had the physics set to... get this... the missile actor. Wow. I guess I was staying up too late one evening and just decided it made sense to use a missile actor as substitute for impact physics.
Thanks for your help through this doctor. This was very demoralizing but now a load off my mind. I was considering scrapping GE.
To make an actor just create one from scratch. Set the model and then set the events one at a time if you need setting it to do what you want. If it is an attachment or created by a funky means then the hosting fields will be of interest. Use the xml view and the find window to look for ingame examples from the campaign mods.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Okay, I'll do that and see what I can find. Earlier on I deleted the missile actor, tested the attack, and the error message went away (obviously). Of course, there was no model displayed because there was no actor. So I re-made a new actor, and before even changing any values or events, I tested the attack. The exact same error re-occurred... I find that very odd, considering the actor was linked only by name and had default events/values.
Edit: FINALLY IT IS FIXED. I don't know why I didn't see these glaring errors before, maybe I just needed to take a few days away from GE like I did, but here are the things I fixed.
1) There were only 2 models being used, a launch and an impact model. There was no missileFX model. Don't ask me how it was working at all. I made a missileFX model for the missile actor.
2) (probably the real problem) In the action actor's impact physics, I had the physics set to... get this... the missile actor. Wow. I guess I was staying up too late one evening and just decided it made sense to use a missile actor as substitute for impact physics.
Thanks for your help through this doctor. This was very demoralizing but now a load off my mind. I was considering scrapping GE.
So solved?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes.