I am making a game in which people can choose their individual difficulty levels. Once a player chooses a difficulty, I would like to assign a new Attack Target priority to their hero. So, if they picked Easy mode, the hero will get targeted at a lower priority. If they picked Hard mode, the hero will get targeted at a higher priority.
I can think of one way to do this, but I am not looking forward to it: create a bunch of duplicate units, with different attack target priorities, and then create the unit with the desired priority based on which difficulty the player chooses. Please tell me there is a better way to do this.
I would prefer a Data solution such as an Upgrade or Behavior, but I would be just as happy with a direct assignment using a Trigger.
Yes, you would have to duplicate units to use that one property.
I think there's a behavior solution though, if you want a unit to be attacked first always, add a behavior to it with "Generate Threat" flag set in the Behavior tab of the behavior's Modification field.
Hello,
I am making a game in which people can choose their individual difficulty levels. Once a player chooses a difficulty, I would like to assign a new Attack Target priority to their hero. So, if they picked Easy mode, the hero will get targeted at a lower priority. If they picked Hard mode, the hero will get targeted at a higher priority.
I can think of one way to do this, but I am not looking forward to it: create a bunch of duplicate units, with different attack target priorities, and then create the unit with the desired priority based on which difficulty the player chooses. Please tell me there is a better way to do this.
I would prefer a Data solution such as an Upgrade or Behavior, but I would be just as happy with a direct assignment using a Trigger.
Thanks in advance!
@Roflpwninator: Go
Yes, you would have to duplicate units to use that one property. I think there's a behavior solution though, if you want a unit to be attacked first always, add a behavior to it with "Generate Threat" flag set in the Behavior tab of the behavior's Modification field.
Ok, thanks... I will duplicate the units then.
@Roflpwninator: Go
Couldn't you just change the attack priority of units with catalog triggers?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)