Ok so I'm not really sure how to approach this problem but here's what I would like to be able to do...
I'm trying to make a unit that can only move on lowered supply depots (the supply depots are one by one and I'm using them as train tracks). The thing about this is I'm really not sure what would need to be done to accomplish this. Is it just a matter of data being set a certain way? Or is this something that would have to involve triggers to create pathing when the supply depot is built?
Hmm... Here's the thing, I looked into your map and I saw that (On Creep) was the validator but I want my unit to be able to walk on nothing but lowered supply depots so what would my validator be?
I would just use an Enumerate Area validator or you could have your structures produce a creep path under them.
I haven't use the Enumerate Area Validator yet but when I look at the wiki I'm having a hard time understanding how it could be used to make a unit only able to move over lowered supply depots.
Also I can't use creep cause there will be creep in other areas of the map and I don't want my unit to be able to move on anything but the lowered supply depots.
Hi there, I have no experience with the validator myself, but from what I'm reading in the WIki, you would want to do a search of the area to move to, check if it has a supply depot in it or not. Imagine you'll want to use a fairly small search radius so they can't move much outside the supply depots, and use Target - Location - Value to decide to look for a lowered supply depot. Hope this helps you get started.
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Ok so I'm not really sure how to approach this problem but here's what I would like to be able to do...
I'm trying to make a unit that can only move on lowered supply depots (the supply depots are one by one and I'm using them as train tracks). The thing about this is I'm really not sure what would need to be done to accomplish this. Is it just a matter of data being set a certain way? Or is this something that would have to involve triggers to create pathing when the supply depot is built?
Any input is much appreciated :)
The Placement - Pathing Flags field of the ground mover seems a good place to start.
Else do like I did to prevent walking on creep.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hmm... Here's the thing, I looked into your map and I saw that (On Creep) was the validator but I want my unit to be able to walk on nothing but lowered supply depots so what would my validator be?
I would just use an Enumerate Area validator or you could have your structures produce a creep path under them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I haven't use the Enumerate Area Validator yet but when I look at the wiki I'm having a hard time understanding how it could be used to make a unit only able to move over lowered supply depots.
Also I can't use creep cause there will be creep in other areas of the map and I don't want my unit to be able to move on anything but the lowered supply depots.
@LitePollution9: Go
Hi there, I have no experience with the validator myself, but from what I'm reading in the WIki, you would want to do a search of the area to move to, check if it has a supply depot in it or not. Imagine you'll want to use a fairly small search radius so they can't move much outside the supply depots, and use Target - Location - Value to decide to look for a lowered supply depot. Hope this helps you get started.