Has any one created an upgrade for the Fire suppression system, i want to add it for a custom map but i dont know where to start for that upgrade.
also, i have some upgrades that when ressearched, the buttons dont vanish from the reasearched building and can continue to cost funds if reasearched again, any one run into that problem before?
If you use the original campaign upgrade everything will work just fine. You only need to add it to a research ability, create the button and give them to the structure that is going to research it, everything else is in place.
This editor is a bit hard for me to follow with some things, could some one give me a step by step on how to create a reasearch ability and how to make or find the button for the suppression system, i mean if its in the game it should be in the editor right?
Are campaign dependencies loaded? Also some of the campaign UI buttons are not ability buttons. Go to the Buttons data type and make a button while selecting for the appropriate texture and giving it a decent tooltip. Go to the Upgrades data type and make one, selecting a UI icon for it is optional. Make a Research type ability and add your upgrade to it, if in doubt look at one of the ingame research abilities as examples. Add the ability to your unit in the Units data type and then link it to the command card.
Make a requirement that looks for the upgrade that is used to disable your behaviour. Finally add the desired behaviour to all units that are to be affected by the upgrade.
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@DrSuperEvil: Go There's no need to create a new upgrade, just use 'Story Mode Tech - (Command Center) Fire-Suppression System'. By using this upgrade there's no need to create a new requirement to enable/disable the behavior.
I believe most of the Terran structures already have the proper behavior if you add the campaign dependencies, if not, just find one that does, check which behaviors it has and give those to all structures you want.
EDIT: There's a nice colored icon for it in the Left2Die mod if you don't want to use the original one.
yeah i turned on all the dependencies, i always do that for my maps that im working on.
I have been looking at default upgrades to try and get a better understanding of what to do for what, but im kind of going in here blind.
ive looked at a few tutorials but i cant ask them a question and a person can be more direct in instructions than a tutorial and some one can tell you how to find X Y and Z to do things.
could some one give me a link to a more detailed step by step of how to create this upgrade, im looking in all the places but im not 100% sure what to add for what.
If you want it to be a single upgrade like the campaign. Find the upgrade called Story Mode Tech - (Command Center) Fire-Suppression System, just add this to a research ability and link it to a command card on a unit with the research ability.
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Yeah i would like it to be an upgrade that effects all bulldings just like in the story mode.
i want more or less every storymode upgrade used in the custom maps that im working on (they would be needed)
but im not that good with tutorials, im a bit dsylexic with some words or the way they are presented/writen so they dont actually help me as much as it would be nice to.
Ok i dont see a Reasearch type ability for the fire suppression system.
there is a talent of it.
So far all i have done for this, is in the command center, placed a button of the Toss carrier drone to act as the upgrade button, given it a command type of "Ability Command"
thats all that ive been able to do, i do believe that i have the correct window open that has all the info i need for setting the cost, build time etc for the upgrade, but what you have listed i do not see.
Go to the Abilities tab in the data editor. Find or make an ability of the type Research. Add your upgrade to it. Add the ability to a unit. Link the ability to the command card of the unit
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Under Abilities are several Research type abilities. Make a new one or use an existing one, the choice is up to you. As for the unit able to do the researching, that does not matter, it can be anything you choose.
In short try it and if it does not work, try something else or upload the map so I have a clear picture of where you went wrong.
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i would actually prefer to upload /email the map, just having a bit of fun right now trying to upload the map on here,
some of the requirements are not clear for what they want.
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Has any one created an upgrade for the Fire suppression system, i want to add it for a custom map but i dont know where to start for that upgrade.
also, i have some upgrades that when ressearched, the buttons dont vanish from the reasearched building and can continue to cost funds if reasearched again, any one run into that problem before?
1) Try duplicating ability, effects and actors and let us know if you run into any problem.
2) You need validators that disable the research command when the upgrade is researched (queued or better), so that you can't do it more than once.
@StragusMapster: Go
1) For a start it is a behaviour.
2) it is requirements that have the conditions in the Show part and the button state flag being set restricted in the Research ability
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
so how do i make it into an upgrade?
i have all the dependancies active on this test map and was just editing the upgrades them self or the buildings for the upgrades etc.
should i have coppied them or does it really matter?
Just have an upgrade that the requirements count, the downgrade behaviour is disabled and the upgrade is enabled. Simple as that.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you use the original campaign upgrade everything will work just fine. You only need to add it to a research ability, create the button and give them to the structure that is going to research it, everything else is in place.
ok i think i see.
This editor is a bit hard for me to follow with some things, could some one give me a step by step on how to create a reasearch ability and how to make or find the button for the suppression system, i mean if its in the game it should be in the editor right?
Are campaign dependencies loaded? Also some of the campaign UI buttons are not ability buttons. Go to the Buttons data type and make a button while selecting for the appropriate texture and giving it a decent tooltip. Go to the Upgrades data type and make one, selecting a UI icon for it is optional. Make a Research type ability and add your upgrade to it, if in doubt look at one of the ingame research abilities as examples. Add the ability to your unit in the Units data type and then link it to the command card.
Make a requirement that looks for the upgrade that is used to disable your behaviour. Finally add the desired behaviour to all units that are to be affected by the upgrade.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go There's no need to create a new upgrade, just use 'Story Mode Tech - (Command Center) Fire-Suppression System'. By using this upgrade there's no need to create a new requirement to enable/disable the behavior.
I believe most of the Terran structures already have the proper behavior if you add the campaign dependencies, if not, just find one that does, check which behaviors it has and give those to all structures you want.
EDIT: There's a nice colored icon for it in the Left2Die mod if you don't want to use the original one.
Thought he wanted multiple levels?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
yeah i turned on all the dependencies, i always do that for my maps that im working on.
I have been looking at default upgrades to try and get a better understanding of what to do for what, but im kind of going in here blind.
ive looked at a few tutorials but i cant ask them a question and a person can be more direct in instructions than a tutorial and some one can tell you how to find X Y and Z to do things.
could some one give me a link to a more detailed step by step of how to create this upgrade, im looking in all the places but im not 100% sure what to add for what.
If you want it to be a single upgrade like the campaign. Find the upgrade called Story Mode Tech - (Command Center) Fire-Suppression System, just add this to a research ability and link it to a command card on a unit with the research ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@spy46: Go Follow a tutorial, and describe where exactly you have trouble.
Yeah i would like it to be an upgrade that effects all bulldings just like in the story mode.
i want more or less every storymode upgrade used in the custom maps that im working on (they would be needed)
but im not that good with tutorials, im a bit dsylexic with some words or the way they are presented/writen so they dont actually help me as much as it would be nice to.
i need very direct instructions
1) load campaign dependencies
2) choose a Research type ability or make one
3) click on one of the fields beginning with Ability - Info and select one of the commands labeled Research xx where xx is a number between 00 and 30
4) under the default button insert a button of your choice from the Buttons dats type
5) adding a requirement is optional
6) under the Technology Resource Cost field you set how much it costs
7) under the Upgrade field add the Story Mode Tech - (Command Center) Fire-Suppression System upgrade
8 ) add the Research ability to a unit of your choice under the Ability - Abilities - Ability field
9) link the ability to the command card of the unit
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok i dont see a Reasearch type ability for the fire suppression system.
there is a talent of it.
So far all i have done for this, is in the command center, placed a button of the Toss carrier drone to act as the upgrade button, given it a command type of "Ability Command"
thats all that ive been able to do, i do believe that i have the correct window open that has all the info i need for setting the cost, build time etc for the upgrade, but what you have listed i do not see.
Go to the Abilities tab in the data editor. Find or make an ability of the type Research. Add your upgrade to it. Add the ability to a unit. Link the ability to the command card of the unit
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
are you saying to add it to a Research set like the eng bay, armory etc?
i just want to make sure that im understanding you correctly
Under Abilities are several Research type abilities. Make a new one or use an existing one, the choice is up to you. As for the unit able to do the researching, that does not matter, it can be anything you choose.
In short try it and if it does not work, try something else or upload the map so I have a clear picture of where you went wrong.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
i would actually prefer to upload /email the map, just having a bit of fun right now trying to upload the map on here, some of the requirements are not clear for what they want.