I'm not sure if this is a question for the Data subforum, but since ability hotkeys are managed in the Data Editor, it seems like it might be applicable here.
In a custom map I've published to the Arcade, I've set abilities onto various units - some are actual buttons, and some are dummy buttons (no Hotkey), and they are more often than not on the bottom row of the command card. It usually looks something like this: [ ][Q][W][E][R]. Testing the document through the Map Editor works, and all the hotkeys are in place. However, playing the same map but published onto the Arcade, the hotkeys on the bottom row are set to [Z][X][C][V][B] as opposed to the hotkeys I set.
How would I go about making the hotkeys I set in the editor the default hotkeys that are set in the published version? Is there a field I'm missing?
ZXCVB are the GRID hotkey settings. GRID will always override the command card's hotkeys and reassign buttons depending on the position of the abilities on the command card.
So, to use QWER, you have to put the abilities in the top row in the first four abilitys. Then GRID will result in QWER.
Btw, it will use the hotkeys you define when you use the standard hotkeys.
Hmm, is it possible to set the default hotkey configuration to Standard? I changed it manually in-game and it set itself to the hotkeys I had assigned in the Data Editor, but having it occur automatically would be preferable.
I've rooted through the Map options on the editor itself and sifted through threads and google results, but there doesn't seem to be much regarding this issue! I'm not sure if it's just not something people run into, or if the fix is just really, really simple and I'm just missing something...
I'm not sure if this is a question for the Data subforum, but since ability hotkeys are managed in the Data Editor, it seems like it might be applicable here.
In a custom map I've published to the Arcade, I've set abilities onto various units - some are actual buttons, and some are dummy buttons (no Hotkey), and they are more often than not on the bottom row of the command card. It usually looks something like this: [ ][Q][W][E][R]. Testing the document through the Map Editor works, and all the hotkeys are in place. However, playing the same map but published onto the Arcade, the hotkeys on the bottom row are set to [Z][X][C][V][B] as opposed to the hotkeys I set.
How would I go about making the hotkeys I set in the editor the default hotkeys that are set in the published version? Is there a field I'm missing?
ZXCVB are the GRID hotkey settings. GRID will always override the command card's hotkeys and reassign buttons depending on the position of the abilities on the command card.
So, to use QWER, you have to put the abilities in the top row in the first four abilitys. Then GRID will result in QWER.
Btw, it will use the hotkeys you define when you use the standard hotkeys.
@Ahli634: Go
Hmm, is it possible to set the default hotkey configuration to Standard? I changed it manually in-game and it set itself to the hotkeys I had assigned in the Data Editor, but having it occur automatically would be preferable.
I've rooted through the Map options on the editor itself and sifted through threads and google results, but there doesn't seem to be much regarding this issue! I'm not sure if it's just not something people run into, or if the fix is just really, really simple and I'm just missing something...
Bumping this back up to the first page for follow-up!
@ItemsGuy: Go
you could try something. go to the UI-editor, find the command cards, add <shortcut val="X">. maybe this gonna overwrite all the hotkeys
So was there any solution in the end?