I have 3dsMax 2011 installed, i have SC2 Art Tools and it works fine.
But I have problems with import:
1) after .M3 plugins (http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/) install it was throwing error like "Can't change const value SC2ribbons" or something similar, I replaced "sc2ribbon" strings with "sc2_ribbon" in all related files, so this error gone.
2) now when i try to import Pylon model with all checkboxes checked it shows error: Unknown property "matind" in undefined
console shows:
But u know what... i dont need this import plugin just for getting this f*ken bunch of polygons!
I tried different FPS values from 10 to 1k but it seems that there's no problem with it.
Also I tried to import another models, I tried to import models from different folders (even from root directory) - but nothing works.
What am i doing wrong???
P.S. this Creole formatting without spoilers is pure crap.
Yeah the m3 importer isn't compatible with some of the heart of the swarm models. What I have done in the past to get around the limitation is use the blender m3 plugins import/re-export then use the blender generated m3 to import into 3ds max. It is a horrible way to do things and I spent a lot of time cleaning up conversion errors, but it worked.
mseverns, can u clarify a bit more on these "conversion errors"?
I just haveno lots of skills in 3D modelling, im similar with some basic stuff, but i know almost nothing bout rigid bodies, texturing, UV-mapping, specular/emissive textures and all that stuff.
I just wanted to alter a bit some of the standard SC2 models - like altering scale of different model parts, adding attachement points, particle emitters and some simple animation edits.
With the model I was working with all of the particle effects were non functioning, one of the hands was turned improperly, and I think the materials may have been screwed up as well. The particle effects, and materials will have to be redone for use with art tools anyway, so not that big of a deal. Most of the problems were fairly simple to fix, I was just very new to modeling at the time as well.
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I have 3dsMax 2011 installed, i have SC2 Art Tools and it works fine.
But I have problems with import:
1) after .M3 plugins (http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/) install it was throwing error like "Can't change const value SC2ribbons" or something similar, I replaced "sc2ribbon" strings with "sc2_ribbon" in all related files, so this error gone.
2) now when i try to import Pylon model with all checkboxes checked it shows error: Unknown property "matind" in undefined
console shows:
3) after unchecking "Import Materials" it shows: Unable to convert undefined to type <node>
console shows:
but now it creates Scene Root sphere
after this step it throws same error while "Import Bones" checked
4) after unchecking "Import Bones" it shows: Unknown property "count" in undefined
console shows:
it creates nothing new in the Scene
5) after unchecking "Animate Objects" it imports mesh as intended =)
console shows:
But u know what... i dont need this import plugin just for getting this f*ken bunch of polygons!
I tried different FPS values from 10 to 1k but it seems that there's no problem with it.
Also I tried to import another models, I tried to import models from different folders (even from root directory) - but nothing works.
What am i doing wrong???
P.S. this Creole formatting without spoilers is pure crap.
Yeah the m3 importer isn't compatible with some of the heart of the swarm models. What I have done in the past to get around the limitation is use the blender m3 plugins import/re-export then use the blender generated m3 to import into 3ds max. It is a horrible way to do things and I spent a lot of time cleaning up conversion errors, but it worked.
mseverns, can u clarify a bit more on these "conversion errors"?
I just haveno lots of skills in 3D modelling, im similar with some basic stuff, but i know almost nothing bout rigid bodies, texturing, UV-mapping, specular/emissive textures and all that stuff.
I just wanted to alter a bit some of the standard SC2 models - like altering scale of different model parts, adding attachement points, particle emitters and some simple animation edits.
With the model I was working with all of the particle effects were non functioning, one of the hands was turned improperly, and I think the materials may have been screwed up as well. The particle effects, and materials will have to be redone for use with art tools anyway, so not that big of a deal. Most of the problems were fairly simple to fix, I was just very new to modeling at the time as well.